.. |
DiskCache
|
Allow SNorm buffer texture formats on Vulkan (#3957)
|
2022-12-04 15:36:03 -03:00 |
HashTable
|
infra: Migrate to .NET 7 (#3795)
|
2022-11-09 20:22:43 +01:00 |
CachedShaderBindings.cs
|
GPU: Swap bindings array instead of copying (#4003)
|
2022-12-04 18:18:40 +01:00 |
CachedShaderProgram.cs
|
GPU: Swap bindings array instead of copying (#4003)
|
2022-12-04 18:18:40 +01:00 |
CachedShaderStage.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuAccessor.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuAccessorBase.cs
|
Allow SNorm buffer texture formats on Vulkan (#3957)
|
2022-12-04 15:36:03 -03:00 |
GpuAccessorState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
|
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
|
2022-11-17 18:47:41 +01:00 |
GpuChannelGraphicsState.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
GpuChannelPoolState.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
ResourceCounts.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
ShaderCacheHashTable.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
ShaderCacheState.cs
|
|
|
ShaderCodeAccessor.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderDumper.cs
|
Removed unused usings. (#3593)
|
2022-08-18 18:04:54 +02:00 |
ShaderDumpPaths.cs
|
Make sure attributes used on subsequent shader stages are initialized (#2538)
|
2021-08-11 22:27:00 +02:00 |
ShaderSpecializationList.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
ShaderSpecializationState.cs
|
GPU: Use lazy checks for specialization state (#4004)
|
2022-12-04 18:41:17 +01:00 |
TransformFeedbackDescriptor.cs
|
Rename ToSpan to AsSpan (#3556)
|
2022-08-11 18:07:37 -03:00 |