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Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 17a1cab5d2
Allow SNorm buffer texture formats on Vulkan (#3957)
* Allow SNorm buffer texture formats on Vulkan

* Shader cache version bump
2022-12-04 15:36:03 -03:00
..
DiskCache Allow SNorm buffer texture formats on Vulkan (#3957) 2022-12-04 15:36:03 -03:00
HashTable infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
CachedShaderBindings.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
CachedShaderProgram.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
CachedShaderStage.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuAccessor.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuAccessorBase.cs Allow SNorm buffer texture formats on Vulkan (#3957) 2022-12-04 15:36:03 -03:00
GpuAccessorState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuChannelGraphicsState.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
GpuChannelPoolState.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
ResourceCounts.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderCache.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
ShaderCacheHashTable.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
ShaderCacheState.cs
ShaderCodeAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderDumper.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
ShaderSpecializationState.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
TransformFeedbackDescriptor.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00