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Ryujinx/Ryujinx.Graphics.Shader/ShaderProgram.cs
gdkchan e93ca84b14
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00

28 lines
No EOL
608 B
C#

using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderProgramInfo Info { get; }
public ShaderStage Stage { get; }
public string Code { get; private set; }
public int Size { get; }
internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size)
{
Info = info;
Stage = stage;
Code = code;
Size = size;
}
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
}
}