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e93ca84b14
* Fix varying interpolation on fragment shader * Some nits * Alignment
28 lines
No EOL
608 B
C#
28 lines
No EOL
608 B
C#
using System;
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namespace Ryujinx.Graphics.Shader
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{
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public class ShaderProgram
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{
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public ShaderProgramInfo Info { get; }
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public ShaderStage Stage { get; }
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public string Code { get; private set; }
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public int Size { get; }
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internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size)
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{
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Info = info;
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Stage = stage;
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Code = code;
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Size = size;
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}
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public void Prepend(string line)
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{
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Code = line + Environment.NewLine + Code;
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}
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}
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} |