mirror of
https://github.com/Ryujinx/Ryujinx.git
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e21ebbf666
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0 * Refactoring * Add a config entry to enable or disable the reg load/store opt. * Remove unnecessary register state stores for calls when the callee is know * Rename IoType to VarType * Enable tier 0 while fixing some perf issues related to tier 0 * Small tweak -- Compile before adding to the cache, to avoid lags * Add required config entry
184 lines
No EOL
5.5 KiB
C#
184 lines
No EOL
5.5 KiB
C#
using ChocolArm64.Decoders;
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using ChocolArm64.Events;
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Threading;
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namespace ChocolArm64.Translation
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{
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public class Translator
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{
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private MemoryManager _memory;
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private CpuThreadState _dummyThreadState;
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private TranslatorCache _cache;
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private TranslatorQueue _queue;
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private Thread _backgroundTranslator;
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public event EventHandler<CpuTraceEventArgs> CpuTrace;
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public bool EnableCpuTrace { get; set; }
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private volatile int _threadCount;
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public Translator(MemoryManager memory)
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{
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_memory = memory;
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_dummyThreadState = new CpuThreadState();
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_dummyThreadState.Running = false;
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_cache = new TranslatorCache();
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_queue = new TranslatorQueue();
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}
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internal void ExecuteSubroutine(CpuThread thread, long position)
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{
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if (Interlocked.Increment(ref _threadCount) == 1)
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{
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_backgroundTranslator = new Thread(TranslateQueuedSubs);
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_backgroundTranslator.Start();
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}
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ExecuteSubroutine(thread.ThreadState, position);
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if (Interlocked.Decrement(ref _threadCount) == 0)
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{
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_queue.ForceSignal();
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}
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}
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private void ExecuteSubroutine(CpuThreadState state, long position)
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{
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state.CurrentTranslator = this;
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do
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{
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if (EnableCpuTrace)
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{
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CpuTrace?.Invoke(this, new CpuTraceEventArgs(position));
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}
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if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
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{
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sub = TranslateLowCq(position, state.GetExecutionMode());
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}
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position = sub.Execute(state, _memory);
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}
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while (position != 0 && state.Running);
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state.CurrentTranslator = null;
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}
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internal ArmSubroutine GetOrTranslateSubroutine(CpuThreadState state, long position, CallType cs)
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{
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if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
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{
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sub = TranslateLowCq(position, state.GetExecutionMode());
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}
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if (sub.IsWorthOptimizing())
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{
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bool isComplete = cs == CallType.Call ||
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cs == CallType.VirtualCall;
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_queue.Enqueue(position, state.GetExecutionMode(), TranslationTier.Tier1, isComplete);
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}
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return sub.Delegate;
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}
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private void TranslateQueuedSubs()
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{
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while (_threadCount != 0)
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{
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if (_queue.TryDequeue(out TranslatorQueueItem item))
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{
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bool isCached = _cache.TryGetSubroutine(item.Position, out TranslatedSub sub);
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if (isCached && item.Tier <= sub.Tier)
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{
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continue;
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}
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if (item.Tier == TranslationTier.Tier0)
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{
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TranslateLowCq(item.Position, item.Mode);
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}
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else
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{
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TranslateHighCq(item.Position, item.Mode, item.IsComplete);
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}
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}
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else
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{
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_queue.WaitForItems();
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}
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}
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}
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private TranslatedSub TranslateLowCq(long position, ExecutionMode mode)
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{
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Block block = Decoder.DecodeBasicBlock(_memory, position, mode);
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ILEmitterCtx context = new ILEmitterCtx(_memory, _cache, _queue, TranslationTier.Tier0, block);
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string subName = GetSubroutineName(position);
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bool isAarch64 = mode == ExecutionMode.Aarch64;
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ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(context.GetILBlocks(), subName, isAarch64);
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TranslatedSub subroutine = ilMthdBuilder.GetSubroutine(TranslationTier.Tier0, isWorthOptimizing: true);
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return _cache.GetOrAdd(position, subroutine, block.OpCodes.Count);
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}
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private TranslatedSub TranslateHighCq(long position, ExecutionMode mode, bool isComplete)
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{
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Block graph = Decoder.DecodeSubroutine(_memory, position, mode);
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ILEmitterCtx context = new ILEmitterCtx(_memory, _cache, _queue, TranslationTier.Tier1, graph);
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ILBlock[] ilBlocks = context.GetILBlocks();
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string subName = GetSubroutineName(position);
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bool isAarch64 = mode == ExecutionMode.Aarch64;
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isComplete &= !context.HasIndirectJump;
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ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(ilBlocks, subName, isAarch64, isComplete);
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TranslatedSub subroutine = ilMthdBuilder.GetSubroutine(TranslationTier.Tier1, context.HasSlowCall);
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int ilOpCount = 0;
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foreach (ILBlock ilBlock in ilBlocks)
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{
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ilOpCount += ilBlock.Count;
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}
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ForceAheadOfTimeCompilation(subroutine);
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_cache.AddOrUpdate(position, subroutine, ilOpCount);
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return subroutine;
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}
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private string GetSubroutineName(long position)
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{
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return $"Sub{position:x16}";
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}
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private void ForceAheadOfTimeCompilation(TranslatedSub subroutine)
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{
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subroutine.Execute(_dummyThreadState, null);
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}
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}
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} |