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Ryujinx/src/Ryujinx.Graphics.Gpu/Engine
2024-09-28 19:03:01 -04:00
..
Compute Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-09-28 19:03:01 -04:00
Dma Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171) 2024-09-18 23:00:54 -03:00
GPFifo End render target lifetime on syncpoint increment (#6687) 2024-04-20 22:35:20 -03:00
InlineToMemory replace ByteMemoryPool usage in Ryujinx.Graphics (#7129) 2024-08-03 19:50:53 +01:00
MME GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
Threed Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-09-28 19:03:01 -04:00
Twod editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Types Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
ConditionalRenderEnabled.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DeviceStateWithShadow.cs GPU: Add HLE macros for popular NVN macros (#5761) 2023-10-06 19:55:07 -03:00
MmeShadowScratch.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetMmeShadowRamControlMode.cs GPU: Add HLE macros for popular NVN macros (#5761) 2023-10-06 19:55:07 -03:00
ShaderTexture.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00