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Ryujinx/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
jhorv 216026c096
Use pooled memory and avoid memory copies (#6691)
* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
2024-04-21 12:57:35 +02:00

451 lines
18 KiB
C#

using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Backends.SoundIo.Native;
using Ryujinx.Audio.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
namespace Ryujinx.Audio.Backends.SoundIo
{
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private readonly SoundIoHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
private SoundIoOutStreamContext _outputStream;
private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private readonly ManualResetEvent _updateRequiredEvent;
private float _volume;
private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
_queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
_ringBuffer = new DynamicRingBuffer();
_volume = 1f;
SetupOutputStream(driver.Volume);
}
private void SetupOutputStream(float requestedVolume)
{
_outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
_outputStream.WriteCallback += Update;
_outputStream.Volume = requestedVolume;
// TODO: Setup other callbacks (errors, etc.)
_outputStream.Open();
}
public override ulong GetPlayedSampleCount()
{
return Interlocked.Read(ref _playedSampleCount);
}
public override float GetVolume()
{
return _volume;
}
public override void PrepareToClose() { }
public override void QueueBuffer(AudioBuffer buffer)
{
SoundIoAudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
_queuedBuffers.Enqueue(driverBuffer);
}
public override void SetVolume(float volume)
{
_volume = volume;
_outputStream.SetVolume(_driver.Volume * volume);
}
public void UpdateMasterVolume(float newVolume)
{
_outputStream.SetVolume(newVolume * _volume);
}
public override void Start()
{
_outputStream.Start();
_outputStream.Pause(false);
_driver.FlushContextEvents();
}
public override void Stop()
{
_outputStream.Pause(true);
_driver.FlushContextEvents();
}
public override void UnregisterBuffer(AudioBuffer buffer) { }
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
{
return true;
}
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
private unsafe void Update(int minFrameCount, int maxFrameCount)
{
int bytesPerFrame = _outputStream.BytesPerFrame;
uint bytesPerSample = (uint)_outputStream.BytesPerSample;
int bufferedFrames = _ringBuffer.Length / bytesPerFrame;
int frameCount = Math.Min(bufferedFrames, maxFrameCount);
if (frameCount == 0)
{
return;
}
Span<SoundIoChannelArea> areas = _outputStream.BeginWrite(ref frameCount);
int channelCount = areas.Length;
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span;
_ringBuffer.Read(samples, 0, samples.Length);
// This is a huge ugly block of code, but we save
// a significant amount of time over the generic
// loop that handles other channel counts.
// TODO: Is this still right in 2022?
// Mono
if (channelCount == 1)
{
ref SoundIoChannelArea area = ref areas[0];
fixed (byte* srcptr = samples)
{
if (bytesPerSample == 1)
{
for (int frame = 0; frame < frameCount; frame++)
{
((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
area.Pointer += area.Step;
}
}
else if (bytesPerSample == 2)
{
for (int frame = 0; frame < frameCount; frame++)
{
((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
area.Pointer += area.Step;
}
}
else if (bytesPerSample == 4)
{
for (int frame = 0; frame < frameCount; frame++)
{
((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
area.Pointer += area.Step;
}
}
else
{
for (int frame = 0; frame < frameCount; frame++)
{
Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
area.Pointer += area.Step;
}
}
}
}
// Stereo
else if (channelCount == 2)
{
ref SoundIoChannelArea area1 = ref areas[0];
ref SoundIoChannelArea area2 = ref areas[1];
fixed (byte* srcptr = samples)
{
if (bytesPerSample == 1)
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
// Channel 2
((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
}
}
else if (bytesPerSample == 2)
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
// Channel 2
((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
}
}
else if (bytesPerSample == 4)
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
// Channel 2
((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
}
}
else
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
// Channel 2
Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
}
}
}
}
// Surround
else if (channelCount == 6)
{
ref SoundIoChannelArea area1 = ref areas[0];
ref SoundIoChannelArea area2 = ref areas[1];
ref SoundIoChannelArea area3 = ref areas[2];
ref SoundIoChannelArea area4 = ref areas[3];
ref SoundIoChannelArea area5 = ref areas[4];
ref SoundIoChannelArea area6 = ref areas[5];
fixed (byte* srcptr = samples)
{
if (bytesPerSample == 1)
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
// Channel 2
((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
// Channel 3
((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
// Channel 4
((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
// Channel 5
((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
// Channel 6
((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
area3.Pointer += area3.Step;
area4.Pointer += area4.Step;
area5.Pointer += area5.Step;
area6.Pointer += area6.Step;
}
}
else if (bytesPerSample == 2)
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
// Channel 2
((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
// Channel 3
((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
// Channel 4
((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
// Channel 5
((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
// Channel 6
((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
area3.Pointer += area3.Step;
area4.Pointer += area4.Step;
area5.Pointer += area5.Step;
area6.Pointer += area6.Step;
}
}
else if (bytesPerSample == 4)
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
// Channel 2
((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
// Channel 3
((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
// Channel 4
((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
// Channel 5
((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
// Channel 6
((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
area3.Pointer += area3.Step;
area4.Pointer += area4.Step;
area5.Pointer += area5.Step;
area6.Pointer += area6.Step;
}
}
else
{
for (int frame = 0; frame < frameCount; frame++)
{
// Channel 1
Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
// Channel 2
Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
// Channel 3
Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
// Channel 4
Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
// Channel 5
Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
// Channel 6
Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
area1.Pointer += area1.Step;
area2.Pointer += area2.Step;
area3.Pointer += area3.Step;
area4.Pointer += area4.Step;
area5.Pointer += area5.Step;
area6.Pointer += area6.Step;
}
}
}
}
// Every other channel count
else
{
fixed (byte* srcptr = samples)
{
for (int frame = 0; frame < frameCount; frame++)
{
for (int channel = 0; channel < areas.Length; channel++)
{
// Copy channel by channel, frame by frame. This is slow!
Unsafe.CopyBlockUnaligned((byte*)areas[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
areas[channel].Pointer += areas[channel].Step;
}
}
}
}
_outputStream.EndWrite();
ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);
ulong availaibleSampleCount = sampleCount;
bool needUpdate = false;
while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
{
ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
availaibleSampleCount -= playedAudioBufferSampleCount;
if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount)
{
_queuedBuffers.TryDequeue(out _);
needUpdate = true;
}
Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
}
// Notify the output if needed.
if (needUpdate)
{
_updateRequiredEvent.Set();
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{
PrepareToClose();
Stop();
_outputStream.Dispose();
}
}
public override void Dispose()
{
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
}
}