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Experimental Nintendo Switch Emulator written in C#
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Merry 1bfe6a9c22 Add some tests (#18)
* Add tests

* Add some simple Alu instruction tests

* travis: Run tests

* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
Ryujinx Add some tests (#18) 2018-02-15 21:04:38 -03:00
Ryujinx.Tests Add some tests (#18) 2018-02-15 21:04:38 -03:00
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.travis.yml Add some tests (#18) 2018-02-15 21:04:38 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
README.md Update README.md (#16) 2018-02-15 09:15:22 -03:00
Ryujinx.sln Add some tests (#18) 2018-02-15 21:04:38 -03:00

Ryujinx Build status

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Building

To build this emulator, you need the .NET Core 2.0 (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances.

Or just drag'n'drop the *.NRO or the game folder on the executable if you have a pre-build version.

Features

  • Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip

  • Keyboard Input is partially supported:

    • Arrows.
    • Enter > "Start" & Tab > "Select"
    • Qwerty:
      • A > "A"
      • S > "B"
      • Z > "X"
      • X > "Y"
    • Azerty:
      • Q > "A"
      • S > "B"
      • W > "X"
      • X > "Y"
  • Config File: Ryujinx.conf should be present on executable folder.

    • Logging_Enable_Info (bool) Enable the Informations Logging.

    • Logging_Enable_Trace (bool) Enable the Trace Logging (Enabled in Debug recommanded).

    • Logging_Enable_Debug (bool) Enable the Debug Logging (Enabled in Debug recommanded).

    • Logging_Enable_Warn (bool) Enable the Warning Logging (Enabled in Debug recommanded).

    • Logging_Enable_Error (bool) Enable the Error Logging (Enabled in Debug recommanded).

    • Logging_Enable_Fatal (bool) Enable the Fatal Logging (Enabled in Debug recommanded).

    • Logging_Enable_LogFile (bool) Enable writing the logging inside a Ryujinx.log file.

Help

If you have some homebrews that currently doesn't work on it, you can contact us through discord with the compiled NRO/NSO (and source code if possible) and will work to make them work.

Contact

For help, support, suggestion, or if you just want to get in touch with the team, join our Discord server! https://discord.gg/VkQYXAZ

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx solution folder to run homebrew apps. Run dotnet run -c Release -- path\to\game_exefs_and_romfs_folder to run official games (they need to be decrypted and extracted first!).

Audio is partially supported (glitched) on Linux and macOS, for Windows you need to install the OpenAL Core SDK: https://openal.org/downloads/OpenAL11CoreSDK.zip

Lastest build

Those builds are compiled automatically for each commit on the master branch. They may be unstable or not work at all. To download the lastest automatic build for Windows (64-bits), Click Here.