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Ryujinx/Ryujinx.Graphics.Gpu/Memory/IPhysicalMemory.cs

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329 B
C#

using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
public interface IPhysicalMemory
{
int GetPageSize();
Span<byte> Read(ulong address, ulong size);
void Write(ulong address, Span<byte> data);
(ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name);
}
}