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https://github.com/Ryujinx/Ryujinx.git
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a53cfdab78
* Initial Apple Hypervisor based CPU emulation implementation * Add UseHypervisor Setting * Add basic MacOS support to Avalonia * Fix initialization * Fix GTK build * Fix/silence warnings * Change exceptions to asserts on HvAddressSpaceRange * Replace DllImport with LibraryImport * Fix LibraryImport * Remove unneeded usings * Revert outdated change * Set DiskCacheLoadState when using hypervisor too * Fix HvExecutionContext PC value * Address PR feedback * Use existing entitlements.xml file on distribution folder --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
47 lines
No EOL
1.3 KiB
C#
47 lines
No EOL
1.3 KiB
C#
using ARMeilleure.Memory;
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using System;
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namespace Ryujinx.Cpu.AppleHv
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{
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class HvCpuContext : ICpuContext
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{
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private readonly ITickSource _tickSource;
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private readonly HvMemoryManager _memoryManager;
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public HvCpuContext(ITickSource tickSource, IMemoryManager memory, bool for64Bit)
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{
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_tickSource = tickSource;
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_memoryManager = (HvMemoryManager)memory;
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}
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private void UnmapHandler(ulong address, ulong size)
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{
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}
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/// <inheritdoc/>
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public IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks)
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{
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return new HvExecutionContext(_tickSource, exceptionCallbacks);
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}
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/// <inheritdoc/>
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public void Execute(IExecutionContext context, ulong address)
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{
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((HvExecutionContext)context).Execute(_memoryManager, address);
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}
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/// <inheritdoc/>
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public void InvalidateCacheRegion(ulong address, ulong size)
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{
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}
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public IDiskCacheLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled)
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{
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return new DummyDiskCacheLoadState();
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}
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public void PrepareCodeRange(ulong address, ulong size)
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{
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}
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}
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} |