..
Multithreading
Avalonia - Couple fixes and improvements to vulkan ( #3483 )
2022-08-16 16:32:37 +00:00
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
BlendFactor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendOp.cs
Fix incorrect GPU GL blend func values ( #1612 )
2020-10-13 14:45:41 +11:00
BufferHandle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
BufferRange.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Capabilities.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ColorF.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
CompareMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
CompareOp.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
CounterType.cs
DepthMode.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DeviceInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Extents2D.cs
Allow copy destination to have a different scale from source ( #1711 )
2020-11-20 17:14:45 -03:00
Extents2DF.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
Face.cs
Format.cs
Vulkan: Add ETC2 texture formats ( #3576 )
2022-08-16 15:42:42 +02:00
FrontFace.cs
HardwareInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ICounterEvent.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ImageCrop.cs
Force crop when presentation cached texture size mismatches ( #2957 )
2021-12-31 12:00:42 -03:00
IndexType.cs
IPipeline.cs
Implement HLE macros for render target clears ( #3528 )
2022-08-04 21:30:08 +00:00
IProgram.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
IRenderer.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ISampler.cs
ITexture.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
IWindow.cs
Avalonia - Couple fixes and improvements to vulkan ( #3483 )
2022-08-16 16:32:37 +00:00
LogicalOp.cs
Implement Logical Operation registers and functionality ( #1380 )
2020-07-10 14:23:15 -03:00
MagFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MinFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MultisampleDescriptor.cs
Add support for alpha to coverage dithering ( #3069 )
2022-07-05 19:58:36 -03:00
Origin.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
PolygonMode.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
ProgramPipelineState.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
Rectangle.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
SamplerCreateInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ScreenCaptureImageInfo.cs
Add Screenshot Feature ( #2354 )
2021-06-28 22:09:43 +02:00
ShaderBindings.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ShaderInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ShaderSource.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
StencilOp.cs
Add alternative "GL" enum values for StencilOp ( #3321 )
2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
SupportBufferUpdater.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Target.cs
Copy dependency for multisample and non-multisample textures ( #3382 )
2022-06-05 14:06:47 -03:00
TextureCreateInfo.cs
Clamp number of mipmap levels to avoid API errors due to invalid textures ( #2808 )
2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs
Avoid some redundant GL calls ( #1958 )
2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Viewport.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ViewportSwizzle.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00