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Ryujinx/ChocolArm64/Instruction/ASoftFallback.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

177 lines
6.2 KiB
C#

using ChocolArm64.Translation;
using System;
namespace ChocolArm64.Instruction
{
static class ASoftFallback
{
public static void EmitCall(AILEmitterCtx Context, string MthdName)
{
Context.EmitCall(typeof(ASoftFallback), MthdName);
}
public static ulong CountLeadingSigns(ulong Value, int Size)
{
return CountLeadingZeros((Value >> 1) ^ Value, Size - 1);
}
public static ulong CountLeadingZeros(ulong Value, int Size)
{
int HighBit = Size - 1;
for (int Bit = HighBit; Bit >= 0; Bit--)
{
if (((Value >> Bit) & 1) != 0)
{
return (ulong)(HighBit - Bit);
}
}
return (ulong)Size;
}
private const uint Crc32RevPoly = 0xedb88320;
private const uint Crc32cRevPoly = 0x82f63b78;
public static uint Crc32b(uint Crc, byte Val) => Crc32 (Crc, Crc32RevPoly, Val);
public static uint Crc32h(uint Crc, ushort Val) => Crc32h(Crc, Crc32RevPoly, Val);
public static uint Crc32w(uint Crc, uint Val) => Crc32w(Crc, Crc32RevPoly, Val);
public static uint Crc32x(uint Crc, ulong Val) => Crc32x(Crc, Crc32RevPoly, Val);
public static uint Crc32cb(uint Crc, byte Val) => Crc32 (Crc, Crc32cRevPoly, Val);
public static uint Crc32ch(uint Crc, ushort Val) => Crc32h(Crc, Crc32cRevPoly, Val);
public static uint Crc32cw(uint Crc, uint Val) => Crc32w(Crc, Crc32cRevPoly, Val);
public static uint Crc32cx(uint Crc, ulong Val) => Crc32x(Crc, Crc32cRevPoly, Val);
private static uint Crc32h(uint Crc, uint Poly, ushort Val)
{
Crc = Crc32(Crc, Poly, (byte)(Val >> 0));
Crc = Crc32(Crc, Poly, (byte)(Val >> 8));
return Crc;
}
private static uint Crc32w(uint Crc, uint Poly, uint Val)
{
Crc = Crc32(Crc, Poly, (byte)(Val >> 0));
Crc = Crc32(Crc, Poly, (byte)(Val >> 8));
Crc = Crc32(Crc, Poly, (byte)(Val >> 16));
Crc = Crc32(Crc, Poly, (byte)(Val >> 24));
return Crc;
}
private static uint Crc32x(uint Crc, uint Poly, ulong Val)
{
Crc = Crc32(Crc, Poly, (byte)(Val >> 0));
Crc = Crc32(Crc, Poly, (byte)(Val >> 8));
Crc = Crc32(Crc, Poly, (byte)(Val >> 16));
Crc = Crc32(Crc, Poly, (byte)(Val >> 24));
Crc = Crc32(Crc, Poly, (byte)(Val >> 32));
Crc = Crc32(Crc, Poly, (byte)(Val >> 40));
Crc = Crc32(Crc, Poly, (byte)(Val >> 48));
Crc = Crc32(Crc, Poly, (byte)(Val >> 56));
return Crc;
}
private static uint Crc32(uint Crc, uint Poly, byte Val)
{
Crc ^= Val;
for (int Bit = 7; Bit >= 0; Bit--)
{
uint Mask = (uint)(-(int)(Crc & 1));
Crc = (Crc >> 1) ^ (Poly & Mask);
}
return Crc;
}
public static uint ReverseBits32(uint Value)
{
Value = ((Value & 0xaaaaaaaa) >> 1) | ((Value & 0x55555555) << 1);
Value = ((Value & 0xcccccccc) >> 2) | ((Value & 0x33333333) << 2);
Value = ((Value & 0xf0f0f0f0) >> 4) | ((Value & 0x0f0f0f0f) << 4);
Value = ((Value & 0xff00ff00) >> 8) | ((Value & 0x00ff00ff) << 8);
return (Value >> 16) | (Value << 16);
}
public static ulong ReverseBits64(ulong Value)
{
Value = ((Value & 0xaaaaaaaaaaaaaaaa) >> 1) | ((Value & 0x5555555555555555) << 1);
Value = ((Value & 0xcccccccccccccccc) >> 2) | ((Value & 0x3333333333333333) << 2);
Value = ((Value & 0xf0f0f0f0f0f0f0f0) >> 4) | ((Value & 0x0f0f0f0f0f0f0f0f) << 4);
Value = ((Value & 0xff00ff00ff00ff00) >> 8) | ((Value & 0x00ff00ff00ff00ff) << 8);
Value = ((Value & 0xffff0000ffff0000) >> 16) | ((Value & 0x0000ffff0000ffff) << 16);
return (Value >> 32) | (Value << 32);
}
public static uint ReverseBytes16_32(uint Value) => (uint)ReverseBytes16_64(Value);
public static uint ReverseBytes32_32(uint Value) => (uint)ReverseBytes32_64(Value);
public static ulong ReverseBytes16_64(ulong Value) => ReverseBytes(Value, RevSize.Rev16);
public static ulong ReverseBytes32_64(ulong Value) => ReverseBytes(Value, RevSize.Rev32);
public static ulong ReverseBytes64(ulong Value) => ReverseBytes(Value, RevSize.Rev64);
private enum RevSize
{
Rev16,
Rev32,
Rev64
}
private static ulong ReverseBytes(ulong Value, RevSize Size)
{
Value = ((Value & 0xff00ff00ff00ff00) >> 8) | ((Value & 0x00ff00ff00ff00ff) << 8);
if (Size == RevSize.Rev16)
{
return Value;
}
Value = ((Value & 0xffff0000ffff0000) >> 16) | ((Value & 0x0000ffff0000ffff) << 16);
if (Size == RevSize.Rev32)
{
return Value;
}
Value = ((Value & 0xffffffff00000000) >> 32) | ((Value & 0x00000000ffffffff) << 32);
if (Size == RevSize.Rev64)
{
return Value;
}
throw new ArgumentException(nameof(Size));
}
public static long SMulHi128(long LHS, long RHS)
{
long Result = (long)UMulHi128((ulong)(LHS), (ulong)(RHS));
if (LHS < 0) Result -= RHS;
if (RHS < 0) Result -= LHS;
return Result;
}
public static ulong UMulHi128(ulong LHS, ulong RHS)
{
//long multiplication
//multiply 32 bits at a time in 64 bit, the result is what's carried over 64 bits.
ulong LHigh = LHS >> 32;
ulong LLow = LHS & 0xFFFFFFFF;
ulong RHigh = RHS >> 32;
ulong RLow = RHS & 0xFFFFFFFF;
ulong Z2 = LLow * RLow;
ulong T = LHigh * RLow + (Z2 >> 32);
ulong Z1 = T & 0xFFFFFFFF;
ulong Z0 = T >> 32;
Z1 += LLow * RHigh;
return LHigh * RHigh + Z0 + (Z1 >> 32);
}
}
}