mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 08:42:02 +00:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
75 lines
No EOL
1.9 KiB
C#
75 lines
No EOL
1.9 KiB
C#
using Ryujinx.Audio.Common;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Integration
|
|
{
|
|
public class HardwareDeviceImpl : IHardwareDevice
|
|
{
|
|
private IHardwareDeviceSession _session;
|
|
private uint _channelCount;
|
|
private uint _sampleRate;
|
|
private uint _currentBufferTag;
|
|
|
|
private byte[] _buffer;
|
|
|
|
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
|
|
{
|
|
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount, volume);
|
|
_channelCount = channelCount;
|
|
_sampleRate = sampleRate;
|
|
_currentBufferTag = 0;
|
|
|
|
_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
|
|
|
|
_session.Start();
|
|
}
|
|
|
|
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
|
{
|
|
data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
|
|
|
|
_session.QueueBuffer(new AudioBuffer
|
|
{
|
|
DataPointer = _currentBufferTag++,
|
|
Data = _buffer,
|
|
DataSize = (ulong)_buffer.Length,
|
|
});
|
|
|
|
_currentBufferTag = _currentBufferTag % 4;
|
|
}
|
|
|
|
public void SetVolume(float volume)
|
|
{
|
|
_session.SetVolume(volume);
|
|
}
|
|
|
|
public float GetVolume()
|
|
{
|
|
return _session.GetVolume();
|
|
}
|
|
|
|
public uint GetChannelCount()
|
|
{
|
|
return _channelCount;
|
|
}
|
|
|
|
public uint GetSampleRate()
|
|
{
|
|
return _sampleRate;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_session.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |