mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-24 03:42:01 +00:00
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
157 lines
No EOL
4.8 KiB
C#
157 lines
No EOL
4.8 KiB
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Memory;
|
|
using Ryujinx.Graphics.Texture;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
public class NvGpuEngine2d : INvGpuEngine
|
|
{
|
|
private enum CopyOperation
|
|
{
|
|
SrcCopyAnd,
|
|
RopAnd,
|
|
Blend,
|
|
SrcCopy,
|
|
Rop,
|
|
SrcCopyPremult,
|
|
BlendPremult
|
|
}
|
|
|
|
public int[] Registers { get; private set; }
|
|
|
|
private NvGpu Gpu;
|
|
|
|
private Dictionary<int, NvGpuMethod> Methods;
|
|
|
|
public NvGpuEngine2d(NvGpu Gpu)
|
|
{
|
|
this.Gpu = Gpu;
|
|
|
|
Registers = new int[0xe00];
|
|
|
|
Methods = new Dictionary<int, NvGpuMethod>();
|
|
|
|
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
|
|
{
|
|
while (Count-- > 0)
|
|
{
|
|
Methods.Add(Meth, Method);
|
|
|
|
Meth += Stride;
|
|
}
|
|
}
|
|
|
|
AddMethod(0xb5, 1, 1, TextureCopy);
|
|
}
|
|
|
|
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
|
{
|
|
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
|
|
{
|
|
Method(Vmm, PBEntry);
|
|
}
|
|
else
|
|
{
|
|
WriteRegister(PBEntry);
|
|
}
|
|
}
|
|
|
|
private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
|
{
|
|
CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
|
|
|
|
int SrcFormat = ReadRegister(NvGpuEngine2dReg.SrcFormat);
|
|
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
|
|
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
|
|
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
|
|
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
|
|
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
|
|
|
|
int DstFormat = ReadRegister(NvGpuEngine2dReg.DstFormat);
|
|
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
|
|
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
|
|
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
|
|
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
|
|
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
|
|
|
|
GalImageFormat SrcImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)SrcFormat);
|
|
GalImageFormat DstImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)DstFormat);
|
|
|
|
GalMemoryLayout SrcLayout = GetLayout(SrcLinear);
|
|
GalMemoryLayout DstLayout = GetLayout(DstLinear);
|
|
|
|
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
|
|
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
|
|
|
|
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
|
|
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
|
|
|
|
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
|
|
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
|
|
|
|
GalImage SrcTexture = new GalImage(
|
|
SrcWidth,
|
|
SrcHeight, 1,
|
|
SrcBlockHeight,
|
|
SrcLayout,
|
|
SrcImgFormat);
|
|
|
|
GalImage DstTexture = new GalImage(
|
|
DstWidth,
|
|
DstHeight, 1,
|
|
DstBlockHeight,
|
|
DstLayout,
|
|
DstImgFormat);
|
|
|
|
Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
|
|
Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
|
|
|
|
Gpu.Renderer.RenderTarget.Copy(
|
|
SrcKey,
|
|
DstKey,
|
|
0,
|
|
0,
|
|
SrcWidth,
|
|
SrcHeight,
|
|
0,
|
|
0,
|
|
DstWidth,
|
|
DstHeight);
|
|
}
|
|
|
|
private static GalMemoryLayout GetLayout(bool Linear)
|
|
{
|
|
return Linear
|
|
? GalMemoryLayout.Pitch
|
|
: GalMemoryLayout.BlockLinear;
|
|
}
|
|
|
|
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
|
|
{
|
|
return
|
|
(long)Registers[(int)Reg + 0] << 32 |
|
|
(uint)Registers[(int)Reg + 1];
|
|
}
|
|
|
|
private void WriteRegister(NvGpuPBEntry PBEntry)
|
|
{
|
|
int ArgsCount = PBEntry.Arguments.Count;
|
|
|
|
if (ArgsCount > 0)
|
|
{
|
|
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
|
|
}
|
|
}
|
|
|
|
private int ReadRegister(NvGpuEngine2dReg Reg)
|
|
{
|
|
return Registers[(int)Reg];
|
|
}
|
|
|
|
private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
|
|
{
|
|
Registers[(int)Reg] = Value;
|
|
}
|
|
}
|
|
} |