..
ARMeilleure
JIT: Coalesce copies on LSRA with simple register preferencing ( #6950 )
2024-06-19 09:39:29 -03:00
Ryujinx
Avoid race conditions while launching games directly from the command line ( #7116 )
2024-08-03 22:31:34 +01:00
Ryujinx.Audio
Fix off-by-one on audio renderer PerformanceManager.GetNextEntry ( #7139 )
2024-07-31 22:22:11 -03:00
Ryujinx.Audio.Backends.OpenAL
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Audio.Backends.SDL2
replace ByteMemoryPool
use with MemoryOwner<byte>
and SpanOwner<byte>
( #6911 )
2024-06-15 23:00:13 +02:00
Ryujinx.Audio.Backends.SoundIo
replace ByteMemoryPool
use with MemoryOwner<byte>
and SpanOwner<byte>
( #6911 )
2024-06-15 23:00:13 +02:00
Ryujinx.Common
fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained ( #6937 )
2024-06-16 17:47:47 -03:00
Ryujinx.Cpu
implement MemoryManagerHostTracked.GetReadOnlySequence()
( #6695 )
2024-04-21 16:34:04 -03:00
Ryujinx.Graphics.Device
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
Ryujinx.Graphics.GAL
Vulkan: Defer guest barriers, and improve image barrier timings ( #7012 )
2024-07-17 20:21:32 -03:00
Ryujinx.Graphics.Gpu
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
Ryujinx.Graphics.Host1x
Ryujinx.Graphics.Nvdec
Ryujinx.Graphics.Nvdec.FFmpeg
Ryujinx.Graphics.Nvdec.Vp9
Ryujinx.Graphics.OpenGL
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
Ryujinx.Graphics.Shader
Fix shader RegisterUsage pass only taking first operation dest into account ( #7131 )
2024-07-30 21:57:55 -03:00
Ryujinx.Graphics.Texture
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
Ryujinx.Graphics.Vic
Remove Vic Reference to Host1x ( #6277 )
2024-02-08 20:01:03 +01:00
Ryujinx.Graphics.Video
Ryujinx.Graphics.Vulkan
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
Ryujinx.Gtk3
Avoid race conditions while launching games directly from the command line ( #7116 )
2024-08-03 22:31:34 +01:00
Ryujinx.Headless.SDL2
Add linux specific files to local builds ( #6762 )
2024-05-14 16:06:40 +02:00
Ryujinx.HLE
Fix off-by-one on audio renderer PerformanceManager.GetNextEntry ( #7139 )
2024-07-31 22:22:11 -03:00
Ryujinx.Horizon
Unlink server sessions from multi-wait when service stops processing requests ( #7072 )
2024-07-20 16:17:40 -03:00
Ryujinx.Horizon.Common
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Horizon.Generators
Audio rendering: reduce memory allocations ( #6604 )
2024-04-07 18:07:32 -03:00
Ryujinx.Horizon.Kernel.Generators
Ryujinx.Input
Fix another NullReferenceException ( #6826 )
2024-05-17 20:11:30 -03:00
Ryujinx.Input.SDL2
Ryujinx.Memory
implement MemoryManagerHostTracked.GetReadOnlySequence()
( #6695 )
2024-04-21 16:34:04 -03:00
Ryujinx.SDL2.Common
Load custom SDL mappings from application data folder ( #6295 )
2024-02-10 19:41:02 +01:00
Ryujinx.ShaderTools
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
Ryujinx.Tests
Update audio renderer to REV12: Add support for splitter biquad filter ( #6813 )
2024-05-17 16:46:43 -03:00
Ryujinx.Tests.Memory
Delete old 16KB page workarounds ( #6584 )
2024-04-06 13:51:44 -03:00
Ryujinx.Tests.Unicorn
Ryujinx.UI.Common
Avoid race conditions while launching games directly from the command line ( #7116 )
2024-08-03 22:31:34 +01:00
Ryujinx.UI.LocaleGenerator
Infra: Capitalisation Consistency ( #6296 )
2024-02-11 03:09:18 +01:00
Spv.Generator