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Ryujinx/Ryujinx.Graphics.Nvdec
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
Image Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
Types Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
CodecId.cs
FrameDecodedEventArgs.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
H264Decoder.cs Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
MemoryExtensions.cs
NvdecDecoderContext.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
NvdecDevice.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
NvdecRegisters.cs Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
NvdecStatus.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
ResourceManager.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.Nvdec.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Vp8Decoder.cs nvdec: Adding Vp8 codec support (#2707) 2021-10-12 22:55:57 +02:00
Vp9Decoder.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00