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Ryujinx/Ryujinx.HLE/HOS/Kernel/KCoreContext.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

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2.2 KiB
C#

using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Kernel
{
class KCoreContext
{
private KScheduler _scheduler;
private HleCoreManager _coreManager;
public bool ContextSwitchNeeded { get; private set; }
public long LastContextSwitchTime { get; private set; }
public long TotalIdleTimeTicks { get; private set; } //TODO
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
{
_scheduler = scheduler;
_coreManager = coreManager;
}
public void SelectThread(KThread thread)
{
SelectedThread = thread;
if (SelectedThread != CurrentThread)
{
ContextSwitchNeeded = true;
}
}
public void UpdateCurrentThread()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
}
}
public void ContextSwitch()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
if (CurrentThread != null)
{
_coreManager.Reset(CurrentThread.Context.Work);
}
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
CurrentThread.ClearExclusive();
_coreManager.Set(CurrentThread.Context.Work);
CurrentThread.Context.Execute();
}
}
}
}