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Experimental Nintendo Switch Emulator written in C#
2f2b60db4c
* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed. * Spelling fix: GenertateObjectId -> GenerateObjectId |
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Ryujinx | ||
.gitattributes | ||
.gitignore | ||
GLScreen.cs | ||
LICENSE.txt | ||
Program.cs | ||
README.md | ||
Ryujinx.conf | ||
Ryujinx.csproj | ||
Ryujinx.sln |
Ryujinx
Experimental Switch emulator written in C#
Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.
Running
To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
Run dotnet run -c Release -- game.nro
inside the Ryujinx solution folder.
Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK : https://openal.org/downloads/OpenAL11CoreSDK.zip