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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv
gdkchan 2fd819613f
SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
* SPIR-V: Change BitfieldExtract and BitfieldInsert types to make Metal MSL compiler happy

* Shader cache version bump
2023-01-23 19:20:40 -03:00
..
CodeGenContext.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Declarations.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
EnumConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Instructions.cs SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336) 2023-01-23 19:20:40 -03:00
OperationResult.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScalingHelpers.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SpirvDelegates.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SpirvGenerator.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
TextureMeta.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00