mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-14 01:52:01 +00:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
||
---|---|---|
.. | ||
Definition | ||
CacheCollection.cs | ||
CacheManager.cs |