..
Helper
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
Image
Copy dependency for multisample and non-multisample textures ( #3382 )
2022-06-05 14:06:47 -03:00
Queries
Use Enum and Delegate.CreateDelegate generic overloads ( #3111 )
2022-02-13 10:50:07 -03:00
BackgroundContextWorker.cs
Assign _backgroundContext before starting its worker thread. ( #2299 )
2021-05-20 15:29:10 +02:00
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Debugger.cs
DrawTextureEmulation.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Add alternative "GL" enum values for StencilOp ( #3321 )
2022-05-05 21:16:58 +02:00
FormatInfo.cs
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
Framebuffer.cs
Support Array/3D depth-stencil render target, and single layer clears ( #3400 )
2022-06-14 13:30:39 -03:00
Handle.cs
HwCapabilities.cs
Add support for alpha to coverage dithering ( #3069 )
2022-07-05 19:58:36 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Pipeline.cs
Add support for alpha to coverage dithering ( #3069 )
2022-07-05 19:58:36 -03:00
Program.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
Renderer.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
misc: Clean up of CS project after Avalonia merge ( #3340 )
2022-05-15 16:02:15 +02:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) ( #2165 )
2021-04-03 11:10:37 +11:00
VertexArray.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Avalonia UI - Part 1 ( #3270 )
2022-05-15 13:30:15 +02:00