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Ryujinx/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
Ac_K e3b36db71c
hle: Some cleanup (#3210)
* hle: Some cleanup

This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly.
A larger cleanup should be done later since there is still be duplicated code here and there.

* Fix Headless.SDL2

* Addresses gdkchan feedback
2022-03-22 20:46:16 +01:00

587 lines
No EOL
21 KiB
C#

using LibHac;
using LibHac.Common;
using LibHac.Common.Keys;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSrv;
using LibHac.FsSystem;
using LibHac.Ncm;
using LibHac.Spl;
using LibHac.Tools.Es;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS;
using System;
using System.Buffers.Text;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using Path = System.IO.Path;
using RightsId = LibHac.Fs.RightsId;
namespace Ryujinx.HLE.FileSystem
{
public class VirtualFileSystem : IDisposable
{
public static string SafeNandPath = Path.Combine(AppDataManager.DefaultNandDir, "safe");
public static string SystemNandPath = Path.Combine(AppDataManager.DefaultNandDir, "system");
public static string UserNandPath = Path.Combine(AppDataManager.DefaultNandDir, "user");
public KeySet KeySet { get; private set; }
public EmulatedGameCard GameCard { get; private set; }
public EmulatedSdCard SdCard { get; private set; }
public ModLoader ModLoader { get; private set; }
public Stream RomFs { get; private set; }
private static bool _isInitialized = false;
public static VirtualFileSystem CreateInstance()
{
if (_isInitialized)
{
throw new InvalidOperationException("VirtualFileSystem can only be instantiated once!");
}
_isInitialized = true;
return new VirtualFileSystem();
}
private VirtualFileSystem()
{
ReloadKeySet();
ModLoader = new ModLoader(); // Should only be created once
}
public void LoadRomFs(string fileName)
{
RomFs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
}
public void SetRomFs(Stream romfsStream)
{
RomFs?.Close();
RomFs = romfsStream;
}
public string GetFullPath(string basePath, string fileName)
{
if (fileName.StartsWith("//"))
{
fileName = fileName.Substring(2);
}
else if (fileName.StartsWith('/'))
{
fileName = fileName.Substring(1);
}
else
{
return null;
}
string fullPath = Path.GetFullPath(Path.Combine(basePath, fileName));
if (!fullPath.StartsWith(AppDataManager.BaseDirPath))
{
return null;
}
return fullPath;
}
internal string GetSdCardPath() => MakeFullPath(AppDataManager.DefaultSdcardDir);
public string GetNandPath() => MakeFullPath(AppDataManager.DefaultNandDir);
public string SwitchPathToSystemPath(string switchPath)
{
string[] parts = switchPath.Split(":");
if (parts.Length != 2)
{
return null;
}
return GetFullPath(MakeFullPath(parts[0]), parts[1]);
}
public string SystemPathToSwitchPath(string systemPath)
{
string baseSystemPath = AppDataManager.BaseDirPath + Path.DirectorySeparatorChar;
if (systemPath.StartsWith(baseSystemPath))
{
string rawPath = systemPath.Replace(baseSystemPath, "");
int firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
if (firstSeparatorOffset == -1)
{
return $"{rawPath}:/";
}
string basePath = rawPath.Substring(0, firstSeparatorOffset);
string fileName = rawPath.Substring(firstSeparatorOffset + 1);
return $"{basePath}:/{fileName}";
}
return null;
}
private string MakeFullPath(string path, bool isDirectory = true)
{
// Handles Common Switch Content Paths
switch (path)
{
case ContentPath.SdCard:
path = AppDataManager.DefaultSdcardDir;
break;
case ContentPath.User:
path = UserNandPath;
break;
case ContentPath.System:
path = SystemNandPath;
break;
case ContentPath.SdCardContent:
path = Path.Combine(AppDataManager.DefaultSdcardDir, "Nintendo", "Contents");
break;
case ContentPath.UserContent:
path = Path.Combine(UserNandPath, "Contents");
break;
case ContentPath.SystemContent:
path = Path.Combine(SystemNandPath, "Contents");
break;
}
string fullPath = Path.Combine(AppDataManager.BaseDirPath, path);
if (isDirectory && !Directory.Exists(fullPath))
{
Directory.CreateDirectory(fullPath);
}
return fullPath;
}
public void InitializeFsServer(LibHac.Horizon horizon, out HorizonClient fsServerClient)
{
LocalFileSystem serverBaseFs = new LocalFileSystem(AppDataManager.BaseDirPath);
fsServerClient = horizon.CreatePrivilegedHorizonClient();
var fsServer = new FileSystemServer(fsServerClient);
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer);
// Use our own encrypted fs creator that always uses all-zero keys
fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
GameCard = fsServerObjects.GameCard;
SdCard = fsServerObjects.SdCard;
SdCard.SetSdCardInsertionStatus(true);
var fsServerConfig = new FileSystemServerConfig
{
DeviceOperator = fsServerObjects.DeviceOperator,
ExternalKeySet = KeySet.ExternalKeySet,
FsCreators = fsServerObjects.FsCreators
};
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
}
public void ReloadKeySet()
{
KeySet ??= KeySet.CreateDefaultKeySet();
string keyFile = null;
string titleKeyFile = null;
string consoleKeyFile = null;
if (AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile)
{
LoadSetAtPath(AppDataManager.KeysDirPathUser);
}
LoadSetAtPath(AppDataManager.KeysDirPath);
void LoadSetAtPath(string basePath)
{
string localKeyFile = Path.Combine(basePath, "prod.keys");
string localTitleKeyFile = Path.Combine(basePath, "title.keys");
string localConsoleKeyFile = Path.Combine(basePath, "console.keys");
if (File.Exists(localKeyFile))
{
keyFile = localKeyFile;
}
if (File.Exists(localTitleKeyFile))
{
titleKeyFile = localTitleKeyFile;
}
if (File.Exists(localConsoleKeyFile))
{
consoleKeyFile = localConsoleKeyFile;
}
}
ExternalKeyReader.ReadKeyFile(KeySet, keyFile, titleKeyFile, consoleKeyFile, null);
}
public void ImportTickets(IFileSystem fs)
{
foreach (DirectoryEntryEx ticketEntry in fs.EnumerateEntries("/", "*.tik"))
{
using var ticketFile = new UniqueRef<IFile>();
Result result = fs.OpenFile(ref ticketFile.Ref(), ticketEntry.FullPath.ToU8Span(), OpenMode.Read);
if (result.IsSuccess())
{
Ticket ticket = new Ticket(ticketFile.Get.AsStream());
if (ticket.TitleKeyType == TitleKeyType.Common)
{
KeySet.ExternalKeySet.Add(new RightsId(ticket.RightsId), new AccessKey(ticket.GetTitleKey(KeySet)));
}
}
}
}
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
// save data indexer, which should be enough to check access permissions for user saves.
// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
// Consider removing this at some point in the future when we don't need to worry about old saves.
public static Result FixExtraData(HorizonClient hos)
{
Result rc = GetSystemSaveList(hos, out List<ulong> systemSaveIds);
if (rc.IsFailure()) return rc;
rc = FixUnindexedSystemSaves(hos, systemSaveIds);
if (rc.IsFailure()) return rc;
rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.System);
if (rc.IsFailure()) return rc;
rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.User);
if (rc.IsFailure()) return rc;
return Result.Success;
}
private static Result FixExtraDataInSpaceId(HorizonClient hos, SaveDataSpaceId spaceId)
{
Span<SaveDataInfo> info = stackalloc SaveDataInfo[8];
using var iterator = new UniqueRef<SaveDataIterator>();
Result rc = hos.Fs.OpenSaveDataIterator(ref iterator.Ref(), spaceId);
if (rc.IsFailure()) return rc;
while (true)
{
rc = iterator.Get.ReadSaveDataInfo(out long count, info);
if (rc.IsFailure()) return rc;
if (count == 0)
return Result.Success;
for (int i = 0; i < count; i++)
{
rc = FixExtraData(out bool wasFixNeeded, hos, in info[i]);
if (ResultFs.TargetNotFound.Includes(rc))
{
// If the save wasn't found, try to create the directory for its save data ID
rc = CreateSaveDataDirectory(hos, in info[i]);
if (rc.IsFailure())
{
Logger.Warning?.Print(LogClass.Application, $"Error {rc.ToStringWithName()} when creating save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
// Don't bother fixing the extra data if we couldn't create the directory
continue;
}
Logger.Info?.Print(LogClass.Application, $"Recreated directory for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
// Try to fix the extra data in the new directory
rc = FixExtraData(out wasFixNeeded, hos, in info[i]);
}
if (rc.IsFailure())
{
Logger.Warning?.Print(LogClass.Application, $"Error {rc.ToStringWithName()} when fixing extra data for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
}
else if (wasFixNeeded)
{
Logger.Info?.Print(LogClass.Application, $"Fixed extra data for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
}
}
}
}
private static Result CreateSaveDataDirectory(HorizonClient hos, in SaveDataInfo info)
{
if (info.SpaceId != SaveDataSpaceId.User && info.SpaceId != SaveDataSpaceId.System)
return Result.Success;
const string mountName = "SaveDir";
var mountNameU8 = mountName.ToU8Span();
BisPartitionId partitionId = info.SpaceId switch
{
SaveDataSpaceId.System => BisPartitionId.System,
SaveDataSpaceId.User => BisPartitionId.User,
_ => throw new ArgumentOutOfRangeException()
};
Result rc = hos.Fs.MountBis(mountNameU8, partitionId);
if (rc.IsFailure()) return rc;
try
{
var path = $"{mountName}:/save/{info.SaveDataId:x16}".ToU8Span();
rc = hos.Fs.GetEntryType(out _, path);
if (ResultFs.PathNotFound.Includes(rc))
{
rc = hos.Fs.CreateDirectory(path);
}
return rc;
}
finally
{
hos.Fs.Unmount(mountNameU8);
}
}
// Gets a list of all the save data files or directories in the system partition.
private static Result GetSystemSaveList(HorizonClient hos, out List<ulong> list)
{
list = null;
var mountName = "system".ToU8Span();
DirectoryHandle handle = default;
List<ulong> localList = new List<ulong>();
try
{
Result rc = hos.Fs.MountBis(mountName, BisPartitionId.System);
if (rc.IsFailure()) return rc;
rc = hos.Fs.OpenDirectory(out handle, "system:/save".ToU8Span(), OpenDirectoryMode.All);
if (rc.IsFailure()) return rc;
DirectoryEntry entry = new DirectoryEntry();
while (true)
{
rc = hos.Fs.ReadDirectory(out long readCount, SpanHelpers.AsSpan(ref entry), handle);
if (rc.IsFailure()) return rc;
if (readCount == 0)
break;
if (Utf8Parser.TryParse(entry.Name, out ulong saveDataId, out int bytesRead, 'x') &&
bytesRead == 16 && (long)saveDataId < 0)
{
localList.Add(saveDataId);
}
}
list = localList;
return Result.Success;
}
finally
{
if (handle.IsValid)
{
hos.Fs.CloseDirectory(handle);
}
if (hos.Fs.IsMounted(mountName))
{
hos.Fs.Unmount(mountName);
}
}
}
// Adds system save data that isn't in the save data indexer to the indexer and creates extra data for it.
// Only save data IDs added to SystemExtraDataFixInfo will be fixed.
private static Result FixUnindexedSystemSaves(HorizonClient hos, List<ulong> existingSaveIds)
{
foreach (var fixInfo in SystemExtraDataFixInfo)
{
if (!existingSaveIds.Contains(fixInfo.StaticSaveDataId))
{
continue;
}
Result rc = FixSystemExtraData(out bool wasFixNeeded, hos, in fixInfo);
if (rc.IsFailure())
{
Logger.Warning?.Print(LogClass.Application,
$"Error {rc.ToStringWithName()} when fixing extra data for system save data 0x{fixInfo.StaticSaveDataId:x}");
}
else if (wasFixNeeded)
{
Logger.Info?.Print(LogClass.Application,
$"Tried to rebuild extra data for system save data 0x{fixInfo.StaticSaveDataId:x}");
}
}
return Result.Success;
}
private static Result FixSystemExtraData(out bool wasFixNeeded, HorizonClient hos, in ExtraDataFixInfo info)
{
wasFixNeeded = true;
Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.StaticSaveDataId);
if (!rc.IsSuccess())
{
if (!ResultFs.TargetNotFound.Includes(rc))
return rc;
// We'll reach this point only if the save data directory exists but it's not in the save data indexer.
// Creating the save will add it to the indexer while leaving its existing contents intact.
return hos.Fs.CreateSystemSaveData(info.StaticSaveDataId, UserId.InvalidId, info.OwnerId, info.DataSize,
info.JournalSize, info.Flags);
}
if (extraData.Attribute.StaticSaveDataId != 0 && extraData.OwnerId != 0)
{
wasFixNeeded = false;
return Result.Success;
}
extraData = new SaveDataExtraData
{
Attribute = { StaticSaveDataId = info.StaticSaveDataId },
OwnerId = info.OwnerId,
Flags = info.Flags,
DataSize = info.DataSize,
JournalSize = info.JournalSize
};
// Make a mask for writing the entire extra data
Unsafe.SkipInit(out SaveDataExtraData extraDataMask);
SpanHelpers.AsByteSpan(ref extraDataMask).Fill(0xFF);
return hos.Fs.Impl.WriteSaveDataFileSystemExtraData(SaveDataSpaceId.System, info.StaticSaveDataId,
in extraData, in extraDataMask);
}
private static Result FixExtraData(out bool wasFixNeeded, HorizonClient hos, in SaveDataInfo info)
{
wasFixNeeded = true;
Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.SpaceId,
info.SaveDataId);
if (rc.IsFailure()) return rc;
// The extra data should have program ID or static save data ID set if it's valid.
// We only try to fix the extra data if the info from the save data indexer has a program ID or static save data ID.
bool canFixByProgramId = extraData.Attribute.ProgramId == ProgramId.InvalidId &&
info.ProgramId != ProgramId.InvalidId;
bool canFixBySaveDataId = extraData.Attribute.StaticSaveDataId == 0 && info.StaticSaveDataId != 0;
bool hasEmptyOwnerId = extraData.OwnerId == 0 && info.Type != SaveDataType.System;
if (!canFixByProgramId && !canFixBySaveDataId && !hasEmptyOwnerId)
{
wasFixNeeded = false;
return Result.Success;
}
// The save data attribute struct can be completely created from the save data info.
extraData.Attribute.ProgramId = info.ProgramId;
extraData.Attribute.UserId = info.UserId;
extraData.Attribute.StaticSaveDataId = info.StaticSaveDataId;
extraData.Attribute.Type = info.Type;
extraData.Attribute.Rank = info.Rank;
extraData.Attribute.Index = info.Index;
// The rest of the extra data can't be created from the save data info.
// On user saves the owner ID will almost certainly be the same as the program ID.
if (info.Type != SaveDataType.System)
{
extraData.OwnerId = info.ProgramId.Value;
}
else
{
// Try to match the system save with one of the known saves
foreach (ExtraDataFixInfo fixInfo in SystemExtraDataFixInfo)
{
if (extraData.Attribute.StaticSaveDataId == fixInfo.StaticSaveDataId)
{
extraData.OwnerId = fixInfo.OwnerId;
extraData.Flags = fixInfo.Flags;
extraData.DataSize = fixInfo.DataSize;
extraData.JournalSize = fixInfo.JournalSize;
break;
}
}
}
// Make a mask for writing the entire extra data
Unsafe.SkipInit(out SaveDataExtraData extraDataMask);
SpanHelpers.AsByteSpan(ref extraDataMask).Fill(0xFF);
return hos.Fs.Impl.WriteSaveDataFileSystemExtraData(info.SpaceId, info.SaveDataId, in extraData, in extraDataMask);
}
struct ExtraDataFixInfo
{
public ulong StaticSaveDataId;
public ulong OwnerId;
public SaveDataFlags Flags;
public long DataSize;
public long JournalSize;
}
private static readonly ExtraDataFixInfo[] SystemExtraDataFixInfo =
{
new ExtraDataFixInfo()
{
StaticSaveDataId = 0x8000000000000030,
OwnerId = 0x010000000000001F,
Flags = SaveDataFlags.KeepAfterResettingSystemSaveDataWithoutUserSaveData,
DataSize = 0x10000,
JournalSize = 0x10000
},
new ExtraDataFixInfo()
{
StaticSaveDataId = 0x8000000000001040,
OwnerId = 0x0100000000001009,
Flags = SaveDataFlags.None,
DataSize = 0xC000,
JournalSize = 0xC000
}
};
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
RomFs?.Dispose();
}
}
}
}