mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 17:42:01 +00:00
173 lines
6.6 KiB
C#
173 lines
6.6 KiB
C#
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
|
using Ryujinx.Audio.Renderer.Dsp.State;
|
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
|
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class CompressorCommand : ICommand
|
|
{
|
|
private const int FixedPointPrecision = 15;
|
|
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.Compressor;
|
|
|
|
public uint EstimatedProcessingTime { get; set; }
|
|
|
|
public CompressorParameter Parameter => _parameter;
|
|
public Memory<CompressorState> State { get; }
|
|
public ushort[] OutputBufferIndices { get; }
|
|
public ushort[] InputBufferIndices { get; }
|
|
public bool IsEffectEnabled { get; }
|
|
|
|
private CompressorParameter _parameter;
|
|
|
|
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
_parameter = parameter;
|
|
State = state;
|
|
|
|
IsEffectEnabled = isEnabled;
|
|
|
|
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
|
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
|
|
|
for (int i = 0; i < _parameter.ChannelCount; i++)
|
|
{
|
|
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
|
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
|
}
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
ref CompressorState state = ref State.Span[0];
|
|
|
|
if (IsEffectEnabled)
|
|
{
|
|
if (_parameter.Status == Server.Effect.UsageState.Invalid)
|
|
{
|
|
state = new CompressorState(ref _parameter);
|
|
}
|
|
else if (_parameter.Status == Server.Effect.UsageState.New)
|
|
{
|
|
state.UpdateParameter(ref _parameter);
|
|
}
|
|
}
|
|
|
|
ProcessCompressor(context, ref state);
|
|
}
|
|
|
|
private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
|
|
{
|
|
Debug.Assert(_parameter.IsChannelCountValid());
|
|
|
|
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
|
{
|
|
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
|
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
|
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
|
|
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
|
|
float unknown4 = state.Unknown4;
|
|
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
|
|
float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
|
|
|
|
for (int i = 0; i < _parameter.ChannelCount; i++)
|
|
{
|
|
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
|
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
|
}
|
|
|
|
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
|
{
|
|
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
|
{
|
|
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
|
}
|
|
|
|
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
|
|
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
|
|
float z = 0.0f;
|
|
|
|
bool unknown10OutOfRange = false;
|
|
|
|
if (newMean < 1.0e-10f)
|
|
{
|
|
z = 1.0f;
|
|
|
|
unknown10OutOfRange = state.Unknown10 < -100.0f;
|
|
}
|
|
|
|
if (y >= state.Unknown10 || unknown10OutOfRange)
|
|
{
|
|
float tmpGain;
|
|
|
|
if (y >= state.Unknown14)
|
|
{
|
|
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
|
|
}
|
|
else
|
|
{
|
|
tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
|
|
}
|
|
|
|
z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
|
|
}
|
|
|
|
float unknown4New = z;
|
|
float compressionEmaAlpha;
|
|
|
|
if ((unknown4 - z) <= 0.08f)
|
|
{
|
|
compressionEmaAlpha = Parameter.ReleaseCoefficient;
|
|
|
|
if ((unknown4 - z) >= -0.08f)
|
|
{
|
|
if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
|
|
{
|
|
unknown4New = unknown4;
|
|
}
|
|
|
|
compressionEmaAlpha = previousCompressionEmaAlpha;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
compressionEmaAlpha = Parameter.AttackCoefficient;
|
|
}
|
|
|
|
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
|
|
|
|
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
|
{
|
|
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
|
|
}
|
|
|
|
unknown4 = unknown4New;
|
|
previousCompressionEmaAlpha = compressionEmaAlpha;
|
|
}
|
|
|
|
state.InputMovingAverage = inputMovingAverage;
|
|
state.Unknown4 = unknown4;
|
|
state.CompressionGainAverage = compressionGainAverage;
|
|
state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < Parameter.ChannelCount; i++)
|
|
{
|
|
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
|
{
|
|
context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|