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Ryujinx/Ryujinx.Graphics.Gpu/Memory
riperiperi 33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses

Still some work to do, decouple from hle?

* Forgot the important part somehow

* Fix and improve alignment test

* Address Feedback

* Remove some complexity when checking storage buffer alignment

* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
..
Buffer.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
BufferBounds.cs
BufferCache.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
BufferCacheEntry.cs
BufferManager.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
BufferModifiedRangeList.cs Avoid potential race 2021-10-07 01:13:51 +01:00
BufferTextureBinding.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
CounterCache.cs
GpuRegionHandle.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
IndexBuffer.cs
MemoryManager.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
MultiRangeWritableBlock.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
PhysicalMemory.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
PteKind.cs De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
UnmapEventArgs.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
VertexBuffer.cs