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Ryujinx/Ryujinx.Graphics.Nvdec.Vp9
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
..
Common Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00
Dsp Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Types Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
BitDepth.cs
CodecErr.cs
Constants.cs
DecodeFrame.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
DecodeMv.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Decoder.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00
Detokenize.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Idct.cs
InternalErrorException.cs
InternalErrorInfo.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
LoopFilter.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Luts.cs
PredCommon.cs
QuantCommon.cs
ReconInter.cs
ReconIntra.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00
Ryujinx.Graphics.Nvdec.Vp9.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
TileBuffer.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
TileWorkerData.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00