mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:02:01 +00:00
f4f496cb48
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
137 lines
4.1 KiB
C#
137 lines
4.1 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.Device;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Host1x
|
|
{
|
|
class ThiDevice : IDeviceStateWithContext, IDisposable
|
|
{
|
|
private readonly ClassId _classId;
|
|
private readonly IDeviceState _device;
|
|
|
|
private readonly SyncptIncrManager _syncptIncrMgr;
|
|
|
|
private long _currentContextId;
|
|
private long _previousContextId;
|
|
|
|
private class CommandAction
|
|
{
|
|
public long ContextId { get; }
|
|
public int Data { get; }
|
|
|
|
public CommandAction(long contextId, int data)
|
|
{
|
|
ContextId = contextId;
|
|
Data = data;
|
|
}
|
|
}
|
|
|
|
private class MethodCallAction : CommandAction
|
|
{
|
|
public int Method { get; }
|
|
|
|
public MethodCallAction(long contextId, int method, int data) : base(contextId, data)
|
|
{
|
|
Method = method;
|
|
}
|
|
}
|
|
|
|
private class SyncptIncrAction : CommandAction
|
|
{
|
|
public SyncptIncrAction(long contextId, uint syncptIncrHandle) : base(contextId, (int)syncptIncrHandle)
|
|
{
|
|
}
|
|
}
|
|
|
|
private readonly AsyncWorkQueue<CommandAction> _commandQueue;
|
|
|
|
private readonly DeviceState<ThiRegisters> _state;
|
|
|
|
public ThiDevice(ClassId classId, IDeviceState device, SyncptIncrManager syncptIncrMgr)
|
|
{
|
|
_classId = classId;
|
|
_device = device;
|
|
_syncptIncrMgr = syncptIncrMgr;
|
|
_commandQueue = new AsyncWorkQueue<CommandAction>(Process, $"Ryujinx.{classId}Processor");
|
|
_state = new DeviceState<ThiRegisters>(new Dictionary<string, RwCallback>
|
|
{
|
|
{ nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) },
|
|
{ nameof(ThiRegisters.Method1), new RwCallback(Method1, null) }
|
|
});
|
|
|
|
_previousContextId = -1;
|
|
}
|
|
|
|
public long CreateContext()
|
|
{
|
|
if (_device is IDeviceStateWithContext deviceWithContext)
|
|
{
|
|
return deviceWithContext.CreateContext();
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public void DestroyContext(long id)
|
|
{
|
|
if (_device is IDeviceStateWithContext deviceWithContext)
|
|
{
|
|
deviceWithContext.DestroyContext(id);
|
|
}
|
|
}
|
|
|
|
public void BindContext(long id)
|
|
{
|
|
_currentContextId = id;
|
|
}
|
|
|
|
public int Read(int offset) => _state.Read(offset);
|
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
|
|
|
private void IncrSyncpt(int data)
|
|
{
|
|
uint syncpointId = (uint)(data & 0xFF);
|
|
uint cond = (uint)((data >> 8) & 0xFF); // 0 = Immediate, 1 = Done
|
|
|
|
if (cond == 0)
|
|
{
|
|
_syncptIncrMgr.Increment(syncpointId);
|
|
}
|
|
else
|
|
{
|
|
_commandQueue.Add(new SyncptIncrAction(_currentContextId, _syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
|
|
}
|
|
}
|
|
|
|
private void Method1(int data)
|
|
{
|
|
_commandQueue.Add(new MethodCallAction(_currentContextId, (int)_state.State.Method0 * 4, data));
|
|
}
|
|
|
|
private void Process(CommandAction cmdAction)
|
|
{
|
|
long contextId = cmdAction.ContextId;
|
|
if (contextId != _previousContextId)
|
|
{
|
|
_previousContextId = contextId;
|
|
|
|
if (_device is IDeviceStateWithContext deviceWithContext)
|
|
{
|
|
deviceWithContext.BindContext(contextId);
|
|
}
|
|
}
|
|
|
|
if (cmdAction is SyncptIncrAction syncptIncrAction)
|
|
{
|
|
_syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data);
|
|
}
|
|
else if (cmdAction is MethodCallAction methodCallAction)
|
|
{
|
|
_device.Write(methodCallAction.Method, methodCallAction.Data);
|
|
}
|
|
}
|
|
|
|
public void Dispose() => _commandQueue.Dispose();
|
|
}
|
|
}
|