mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 18:42:02 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
148 lines
5 KiB
C#
148 lines
5 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
using DspAddress = System.UInt64;
|
|
using CpuAddress = System.UInt64;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
|
{
|
|
/// <summary>
|
|
/// Server state for a memory pool.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
|
|
public struct MemoryPoolState
|
|
{
|
|
public const int Alignment = 0x10;
|
|
|
|
/// <summary>
|
|
/// The location of the <see cref="MemoryPoolState"/>.
|
|
/// </summary>
|
|
public enum LocationType : uint
|
|
{
|
|
/// <summary>
|
|
/// <see cref="MemoryPoolState"/> located on the CPU side for user use.
|
|
/// </summary>
|
|
Cpu,
|
|
|
|
/// <summary>
|
|
/// <see cref="MemoryPoolState"/> located on the DSP side for system use.
|
|
/// </summary>
|
|
Dsp
|
|
}
|
|
|
|
/// <summary>
|
|
/// The CPU address associated to the <see cref="MemoryPoolState"/>.
|
|
/// </summary>
|
|
public CpuAddress CpuAddress;
|
|
|
|
/// <summary>
|
|
/// The DSP address associated to the <see cref="MemoryPoolState"/>.
|
|
/// </summary>
|
|
public DspAddress DspAddress;
|
|
|
|
/// <summary>
|
|
/// The size associated to the <see cref="MemoryPoolState"/>.
|
|
/// </summary>
|
|
public ulong Size;
|
|
|
|
/// <summary>
|
|
/// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
|
|
/// </summary>
|
|
public LocationType Location;
|
|
|
|
/// <summary>
|
|
/// Set to true if the <see cref="MemoryPoolState"/> is used.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool IsUsed;
|
|
|
|
public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer();
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
|
|
/// </summary>
|
|
/// <param name="location">The location type to use.</param>
|
|
/// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
|
|
public static MemoryPoolState Create(LocationType location)
|
|
{
|
|
return new MemoryPoolState
|
|
{
|
|
CpuAddress = 0,
|
|
DspAddress = 0,
|
|
Size = 0,
|
|
Location = location
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
|
|
/// </summary>
|
|
/// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
|
|
/// <param name="size">The size.</param>
|
|
public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
|
|
{
|
|
CpuAddress = cpuAddress;
|
|
Size = size;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
|
|
/// </summary>
|
|
/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
|
|
/// <param name="size">The size.</param>
|
|
/// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
|
|
public bool Contains(CpuAddress targetCpuAddress, ulong size)
|
|
{
|
|
if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Translate the given CPU address to a DSP address.
|
|
/// </summary>
|
|
/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
|
|
/// <param name="size">The size.</param>
|
|
/// <returns>the target DSP address.</returns>
|
|
public DspAddress Translate(CpuAddress targetCpuAddress, ulong size)
|
|
{
|
|
if (Contains(targetCpuAddress, size) && IsMapped())
|
|
{
|
|
ulong offset = targetCpuAddress - CpuAddress;
|
|
|
|
return DspAddress + offset;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
|
|
/// </summary>
|
|
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
|
|
public bool IsMapped()
|
|
{
|
|
return DspAddress != 0;
|
|
}
|
|
}
|
|
}
|