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Ryujinx/src/Ryujinx.Graphics.Metal/EnumConversion.cs
2024-09-28 19:03:01 -04:00

208 lines
11 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
static class EnumConversion
{
public static MTLSamplerAddressMode Convert(this AddressMode mode)
{
return mode switch
{
AddressMode.Clamp => MTLSamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
AddressMode.Repeat => MTLSamplerAddressMode.Repeat,
AddressMode.MirrorClamp => MTLSamplerAddressMode.MirrorClampToEdge, // TODO: Should be mirror clamp.
AddressMode.MirroredRepeat => MTLSamplerAddressMode.MirrorRepeat,
AddressMode.ClampToBorder => MTLSamplerAddressMode.ClampToBorderColor,
AddressMode.ClampToEdge => MTLSamplerAddressMode.ClampToEdge,
AddressMode.MirrorClampToEdge => MTLSamplerAddressMode.MirrorClampToEdge,
AddressMode.MirrorClampToBorder => MTLSamplerAddressMode.ClampToBorderColor, // TODO: Should be mirror clamp to border.
_ => LogInvalidAndReturn(mode, nameof(AddressMode), MTLSamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
};
}
public static MTLBlendFactor Convert(this BlendFactor factor)
{
return factor switch
{
BlendFactor.Zero or BlendFactor.ZeroGl => MTLBlendFactor.Zero,
BlendFactor.One or BlendFactor.OneGl => MTLBlendFactor.One,
BlendFactor.SrcColor or BlendFactor.SrcColorGl => MTLBlendFactor.SourceColor,
BlendFactor.OneMinusSrcColor or BlendFactor.OneMinusSrcColorGl => MTLBlendFactor.OneMinusSourceColor,
BlendFactor.SrcAlpha or BlendFactor.SrcAlphaGl => MTLBlendFactor.SourceAlpha,
BlendFactor.OneMinusSrcAlpha or BlendFactor.OneMinusSrcAlphaGl => MTLBlendFactor.OneMinusSourceAlpha,
BlendFactor.DstAlpha or BlendFactor.DstAlphaGl => MTLBlendFactor.DestinationAlpha,
BlendFactor.OneMinusDstAlpha or BlendFactor.OneMinusDstAlphaGl => MTLBlendFactor.OneMinusDestinationAlpha,
BlendFactor.DstColor or BlendFactor.DstColorGl => MTLBlendFactor.DestinationColor,
BlendFactor.OneMinusDstColor or BlendFactor.OneMinusDstColorGl => MTLBlendFactor.OneMinusDestinationColor,
BlendFactor.SrcAlphaSaturate or BlendFactor.SrcAlphaSaturateGl => MTLBlendFactor.SourceAlphaSaturated,
BlendFactor.Src1Color or BlendFactor.Src1ColorGl => MTLBlendFactor.Source1Color,
BlendFactor.OneMinusSrc1Color or BlendFactor.OneMinusSrc1ColorGl => MTLBlendFactor.OneMinusSource1Color,
BlendFactor.Src1Alpha or BlendFactor.Src1AlphaGl => MTLBlendFactor.Source1Alpha,
BlendFactor.OneMinusSrc1Alpha or BlendFactor.OneMinusSrc1AlphaGl => MTLBlendFactor.OneMinusSource1Alpha,
BlendFactor.ConstantColor => MTLBlendFactor.BlendColor,
BlendFactor.OneMinusConstantColor => MTLBlendFactor.OneMinusBlendColor,
BlendFactor.ConstantAlpha => MTLBlendFactor.BlendAlpha,
BlendFactor.OneMinusConstantAlpha => MTLBlendFactor.OneMinusBlendAlpha,
_ => LogInvalidAndReturn(factor, nameof(BlendFactor), MTLBlendFactor.Zero)
};
}
public static MTLBlendOperation Convert(this BlendOp op)
{
return op switch
{
BlendOp.Add or BlendOp.AddGl => MTLBlendOperation.Add,
BlendOp.Subtract or BlendOp.SubtractGl => MTLBlendOperation.Subtract,
BlendOp.ReverseSubtract or BlendOp.ReverseSubtractGl => MTLBlendOperation.ReverseSubtract,
BlendOp.Minimum => MTLBlendOperation.Min,
BlendOp.Maximum => MTLBlendOperation.Max,
_ => LogInvalidAndReturn(op, nameof(BlendOp), MTLBlendOperation.Add)
};
}
public static MTLCompareFunction Convert(this CompareOp op)
{
return op switch
{
CompareOp.Never or CompareOp.NeverGl => MTLCompareFunction.Never,
CompareOp.Less or CompareOp.LessGl => MTLCompareFunction.Less,
CompareOp.Equal or CompareOp.EqualGl => MTLCompareFunction.Equal,
CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => MTLCompareFunction.LessEqual,
CompareOp.Greater or CompareOp.GreaterGl => MTLCompareFunction.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => MTLCompareFunction.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => MTLCompareFunction.GreaterEqual,
CompareOp.Always or CompareOp.AlwaysGl => MTLCompareFunction.Always,
_ => LogInvalidAndReturn(op, nameof(CompareOp), MTLCompareFunction.Never)
};
}
public static MTLCullMode Convert(this Face face)
{
return face switch
{
Face.Back => MTLCullMode.Back,
Face.Front => MTLCullMode.Front,
Face.FrontAndBack => MTLCullMode.None,
_ => LogInvalidAndReturn(face, nameof(Face), MTLCullMode.Back)
};
}
public static MTLWinding Convert(this FrontFace frontFace)
{
return frontFace switch
{
FrontFace.Clockwise => MTLWinding.Clockwise,
FrontFace.CounterClockwise => MTLWinding.CounterClockwise,
_ => LogInvalidAndReturn(frontFace, nameof(FrontFace), MTLWinding.Clockwise)
};
}
public static MTLIndexType Convert(this IndexType type)
{
return type switch
{
IndexType.UShort => MTLIndexType.UInt16,
IndexType.UInt => MTLIndexType.UInt32,
_ => LogInvalidAndReturn(type, nameof(IndexType), MTLIndexType.UInt16)
};
}
public static MTLSamplerMinMagFilter Convert(this MagFilter filter)
{
return filter switch
{
MagFilter.Nearest => MTLSamplerMinMagFilter.Nearest,
MagFilter.Linear => MTLSamplerMinMagFilter.Linear,
_ => LogInvalidAndReturn(filter, nameof(MagFilter), MTLSamplerMinMagFilter.Nearest)
};
}
public static (MTLSamplerMinMagFilter, MTLSamplerMipFilter) Convert(this MinFilter filter)
{
return filter switch
{
MinFilter.Nearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest),
MinFilter.Linear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear),
MinFilter.NearestMipmapNearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest),
MinFilter.LinearMipmapNearest => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Nearest),
MinFilter.NearestMipmapLinear => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Linear),
MinFilter.LinearMipmapLinear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear),
_ => LogInvalidAndReturn(filter, nameof(MinFilter), (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest))
};
}
// TODO: Metal does not have native support for Triangle Fans but it is possible to emulate with TriangleStrip and moving around the indices
public static MTLPrimitiveType Convert(this PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Points => MTLPrimitiveType.Point,
PrimitiveTopology.Lines => MTLPrimitiveType.Line,
PrimitiveTopology.LineStrip => MTLPrimitiveType.LineStrip,
PrimitiveTopology.Triangles => MTLPrimitiveType.Triangle,
PrimitiveTopology.TriangleStrip => MTLPrimitiveType.TriangleStrip,
_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), MTLPrimitiveType.Triangle)
};
}
public static MTLStencilOperation Convert(this StencilOp op)
{
return op switch
{
StencilOp.Keep or StencilOp.KeepGl => MTLStencilOperation.Keep,
StencilOp.Zero or StencilOp.ZeroGl => MTLStencilOperation.Zero,
StencilOp.Replace or StencilOp.ReplaceGl => MTLStencilOperation.Replace,
StencilOp.IncrementAndClamp or StencilOp.IncrementAndClampGl => MTLStencilOperation.IncrementClamp,
StencilOp.DecrementAndClamp or StencilOp.DecrementAndClampGl => MTLStencilOperation.DecrementClamp,
StencilOp.Invert or StencilOp.InvertGl => MTLStencilOperation.Invert,
StencilOp.IncrementAndWrap or StencilOp.IncrementAndWrapGl => MTLStencilOperation.IncrementWrap,
StencilOp.DecrementAndWrap or StencilOp.DecrementAndWrapGl => MTLStencilOperation.DecrementWrap,
_ => LogInvalidAndReturn(op, nameof(StencilOp), MTLStencilOperation.Keep)
};
}
public static MTLTextureType Convert(this Target target)
{
return target switch
{
Target.TextureBuffer => MTLTextureType.TextureBuffer,
Target.Texture1D => MTLTextureType.Type1D,
Target.Texture1DArray => MTLTextureType.Type1DArray,
Target.Texture2D => MTLTextureType.Type2D,
Target.Texture2DArray => MTLTextureType.Type2DArray,
Target.Texture2DMultisample => MTLTextureType.Type2DMultisample,
Target.Texture2DMultisampleArray => MTLTextureType.Type2DMultisampleArray,
Target.Texture3D => MTLTextureType.Type3D,
Target.Cubemap => MTLTextureType.Cube,
Target.CubemapArray => MTLTextureType.CubeArray,
_ => LogInvalidAndReturn(target, nameof(Target), MTLTextureType.Type2D)
};
}
public static MTLTextureSwizzle Convert(this SwizzleComponent swizzleComponent)
{
return swizzleComponent switch
{
SwizzleComponent.Zero => MTLTextureSwizzle.Zero,
SwizzleComponent.One => MTLTextureSwizzle.One,
SwizzleComponent.Red => MTLTextureSwizzle.Red,
SwizzleComponent.Green => MTLTextureSwizzle.Green,
SwizzleComponent.Blue => MTLTextureSwizzle.Blue,
SwizzleComponent.Alpha => MTLTextureSwizzle.Alpha,
_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), MTLTextureSwizzle.Zero),
};
}
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
return defaultValue;
}
}
}