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Ryujinx/Ryujinx.HLE/HOS/IdDictionary.cs
Thog 644de99e86
Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00

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1.5 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS
{
class IdDictionary
{
private ConcurrentDictionary<int, object> _objs;
public ICollection<object> Values => _objs.Values;
public IdDictionary()
{
_objs = new ConcurrentDictionary<int, object>();
}
public bool Add(int id, object data)
{
return _objs.TryAdd(id, data);
}
public int Add(object data)
{
for (int id = 1; id < int.MaxValue; id++)
{
if (_objs.TryAdd(id, data))
{
return id;
}
}
throw new InvalidOperationException();
}
public object GetData(int id)
{
if (_objs.TryGetValue(id, out object data))
{
return data;
}
return null;
}
public T GetData<T>(int id)
{
if (_objs.TryGetValue(id, out object data) && data is T)
{
return (T)data;
}
return default(T);
}
public object Delete(int id)
{
if (_objs.TryRemove(id, out object obj))
{
return obj;
}
return null;
}
public ICollection<object> Clear()
{
ICollection<object> values = _objs.Values;
_objs.Clear();
return values;
}
}
}