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Ryujinx/Ryujinx.Graphics/Gal/OpenGL/OGLLimit.cs
gdkchan 59964f667c
Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine

* Break into multiple lines

* Read fractions for source/step values on the 2d copy engine aswell

* Use fixed point math for more speed

* Fix reinterpret when texture sizes are different
2018-11-28 21:09:44 -02:00

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299 B
C#

using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
static class OGLLimit
{
private static Lazy<int> s_MaxUboSize = new Lazy<int>(() => GL.GetInteger(GetPName.MaxUniformBlockSize));
public static int MaxUboSize => s_MaxUboSize.Value;
}
}