mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-30 04:46:01 +00:00
f3b0b4831c
* amadeus: Update to REV9 This implements all the changes made with REV9 on 12.0.0. * Address Ac_k's comments
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
{
|
|
/// <summary>
|
|
/// Output information for an effect version 1.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct EffectOutStatusVersion1 : IEffectOutStatus
|
|
{
|
|
/// <summary>
|
|
/// Current effect state.
|
|
/// </summary>
|
|
public EffectState State;
|
|
|
|
/// <summary>
|
|
/// Unused/Reserved.
|
|
/// </summary>
|
|
private unsafe fixed byte _reserved[15];
|
|
|
|
EffectState IEffectOutStatus.State { get => State; set => State = value; }
|
|
}
|
|
}
|