1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-30 23:22:03 +00:00
Ryujinx/Ryujinx.Graphics/Gal/Shader
ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00
..
GlslDecl.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
GlslDecompiler.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
GlslProgram.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderDecode.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderDecodeAlu.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeFlow.cs Add support for Vertex Program A and other small shader improvements (#192) 2018-06-27 23:55:08 -03:00
ShaderDecodeHelper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeMem.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeMove.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecoder.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeSpecial.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderHeader.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrAsg.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrBlock.cs Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
ShaderIrCmnt.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrCond.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrInst.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrMeta.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaTex.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaTexq.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrNode.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOp.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrOperAbuf.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrOperGpr.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperImm.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperImmf.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperPred.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderOpCodeTable.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderOper.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderTexqInfo.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00