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Ryujinx/src/Ryujinx.Graphics.Shader/Translation/Transforms
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
..
DrawParametersReplace.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
ForcePreciseEnable.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
GeometryToCompute.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ITransformPass.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
SharedAtomicSignedCas.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
SharedStoreSmallIntCas.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
ShufflePass.cs Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2023-08-16 21:31:07 -03:00
TexturePass.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
TransformPasses.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
VectorComponentSelect.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
VertexToCompute.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00