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Ryujinx/Ryujinx.Memory/Tracking
riperiperi 3d98e1361b
GPU: Use a bitmap to track buffer modified flags. (#3775)
* Initial implementation

* Some improvements.

* Fix incorrect cast

* Performance improvement and improved correctness

* Add very fast path when all handles are checked.

* Slightly faster

* Add comment

* De-virtualize region handle

All region handles are now bitmap backed.

* Remove non-bitmap tracking

* Remove unused methods

* Add docs, remove unused methods

* Address Feedback

* Rename file
2022-10-29 22:07:37 +00:00
..
AbstractRegion.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
BitMap.cs GPU: Use a bitmap to track buffer modified flags. (#3775) 2022-10-29 22:07:37 +00:00
ConcurrentBitmap.cs GPU: Use a bitmap to track buffer modified flags. (#3775) 2022-10-29 22:07:37 +00:00
IMultiRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
IRegionHandle.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
MemoryTracking.cs GPU: Use a bitmap to track buffer modified flags. (#3775) 2022-10-29 22:07:37 +00:00
MultiRegionHandle.cs GPU: Use a bitmap to track buffer modified flags. (#3775) 2022-10-29 22:07:37 +00:00
PreciseRegionSignal.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
RegionHandle.cs GPU: Use a bitmap to track buffer modified flags. (#3775) 2022-10-29 22:07:37 +00:00
RegionSignal.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
SmartMultiRegionHandle.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
VirtualRegion.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00