mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 23:12:01 +00:00
6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
110 lines
No EOL
3.6 KiB
C#
110 lines
No EOL
3.6 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using System;
|
|
|
|
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
|
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|
{
|
|
static class InstGen
|
|
{
|
|
public static string GetExpression(CodeGenContext context, IAstNode node)
|
|
{
|
|
if (node is AstOperation operation)
|
|
{
|
|
return GetExpression(context, operation);
|
|
}
|
|
else if (node is AstOperand operand)
|
|
{
|
|
return context.OperandManager.GetExpression(operand, context.Config.Type);
|
|
}
|
|
|
|
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
|
}
|
|
|
|
private static string GetExpression(CodeGenContext context, AstOperation operation)
|
|
{
|
|
Instruction inst = operation.Inst;
|
|
|
|
InstInfo info = GetInstructionInfo(inst);
|
|
|
|
if ((info.Type & InstType.Call) != 0)
|
|
{
|
|
int arity = (int)(info.Type & InstType.ArityMask);
|
|
|
|
string args = string.Empty;
|
|
|
|
for (int argIndex = 0; argIndex < arity; argIndex++)
|
|
{
|
|
if (argIndex != 0)
|
|
{
|
|
args += ", ";
|
|
}
|
|
|
|
VariableType dstType = GetSrcVarType(inst, argIndex);
|
|
|
|
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
|
}
|
|
|
|
return info.OpName + "(" + args + ")";
|
|
}
|
|
else if ((info.Type & InstType.Op) != 0)
|
|
{
|
|
string op = info.OpName;
|
|
|
|
int arity = (int)(info.Type & InstType.ArityMask);
|
|
|
|
string[] expr = new string[arity];
|
|
|
|
for (int index = 0; index < arity; index++)
|
|
{
|
|
IAstNode src = operation.GetSource(index);
|
|
|
|
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
|
|
|
|
bool isLhs = arity == 2 && index == 0;
|
|
|
|
expr[index] = Enclose(srcExpr, src, inst, info, isLhs);
|
|
}
|
|
|
|
switch (arity)
|
|
{
|
|
case 0:
|
|
return op;
|
|
|
|
case 1:
|
|
return op + expr[0];
|
|
|
|
case 2:
|
|
return $"{expr[0]} {op} {expr[1]}";
|
|
|
|
case 3:
|
|
return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}";
|
|
}
|
|
}
|
|
else if ((info.Type & InstType.Special) != 0)
|
|
{
|
|
switch (inst)
|
|
{
|
|
case Instruction.LoadConstant:
|
|
return InstGenMemory.LoadConstant(context, operation);
|
|
|
|
case Instruction.PackHalf2x16:
|
|
return InstGenPacking.PackHalf2x16(context, operation);
|
|
|
|
case Instruction.TextureSample:
|
|
return InstGenMemory.TextureSample(context, operation);
|
|
|
|
case Instruction.TextureSize:
|
|
return InstGenMemory.TextureSize(context, operation);
|
|
|
|
case Instruction.UnpackHalf2x16:
|
|
return InstGenPacking.UnpackHalf2x16(context, operation);
|
|
}
|
|
}
|
|
|
|
throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
|
|
}
|
|
}
|
|
} |