mirror of
https://github.com/Ryujinx/Ryujinx.git
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54adc5f9fb
* Lock around tracking action consume + execute. Not particularly fast. * Lock around preaction registration and use * Create a lock object * Nit
315 lines
10 KiB
C#
315 lines
10 KiB
C#
using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Memory.Tracking
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{
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/// <summary>
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/// A tracking handle for a given region of virtual memory. The Dirty flag is updated whenever any changes are made,
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/// and an action can be performed when the region is read to or written from.
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/// </summary>
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public class RegionHandle : IRegionHandle, IRange
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{
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/// <summary>
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/// If more than this number of checks have been performed on a dirty flag since its last reprotect,
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/// then it is dirtied infrequently.
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/// </summary>
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private static int CheckCountForInfrequent = 3;
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/// <summary>
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/// Number of frequent dirty/consume in a row to make this handle volatile.
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/// </summary>
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private static int VolatileThreshold = 5;
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public bool Dirty { get; private set; }
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public bool Unmapped { get; private set; }
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public ulong Address { get; }
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public ulong Size { get; }
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public ulong EndAddress { get; }
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internal IMultiRegionHandle Parent { get; set; }
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internal int SequenceNumber { get; set; }
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private event Action _onDirty;
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private object _preActionLock = new object();
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private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
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private readonly List<VirtualRegion> _regions;
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private readonly MemoryTracking _tracking;
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private bool _disposed;
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private int _checkCount = 0;
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private int _volatileCount = 0;
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private bool _volatile;
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internal MemoryPermission RequiredPermission
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{
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get
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{
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// If this is unmapped, allow reprotecting as RW as it can't be dirtied.
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// This is required for the partial unmap cases where part of the data are still being accessed.
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if (Unmapped)
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{
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return MemoryPermission.ReadAndWrite;
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}
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if (_preAction != null)
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{
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return MemoryPermission.None;
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}
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return Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read;
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}
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}
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internal RegionSignal PreAction => _preAction;
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/// <summary>
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/// Create a new region handle. The handle is registered with the given tracking object,
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/// and will be notified of any changes to the specified region.
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/// </summary>
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/// <param name="tracking">Tracking object for the target memory block</param>
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/// <param name="address">Virtual address of the region to track</param>
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/// <param name="size">Size of the region to track</param>
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/// <param name="mapped">True if the region handle starts mapped</param>
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internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, bool mapped = true)
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{
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Dirty = mapped;
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Unmapped = !mapped;
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Address = address;
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Size = size;
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EndAddress = address + size;
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_tracking = tracking;
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_regions = tracking.GetVirtualRegionsForHandle(address, size);
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foreach (var region in _regions)
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{
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region.Handles.Add(this);
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}
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}
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/// <summary>
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/// Clear the volatile state of this handle.
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/// </summary>
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private void ClearVolatile()
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{
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_volatileCount = 0;
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_volatile = false;
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}
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/// <summary>
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/// Check if this handle is dirty, or if it is volatile. (changes very often)
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/// </summary>
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/// <returns>True if the handle is dirty or volatile, false otherwise</returns>
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public bool DirtyOrVolatile()
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{
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_checkCount++;
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return Dirty || _volatile;
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}
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/// <summary>
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/// Signal that a memory action occurred within this handle's virtual regions.
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/// </summary>
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/// <param name="write">Whether the region was written to or read</param>
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internal void Signal(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
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{
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// If this handle was already unmapped (even if just partially),
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// then we have nothing to do until it is mapped again.
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// The pre-action should be still consumed to avoid flushing on remap.
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if (Unmapped)
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{
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Interlocked.Exchange(ref _preAction, null);
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return;
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}
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if (_preAction != null)
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{
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// Copy the handles list in case it changes when we're out of the lock.
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if (handleIterable is List<RegionHandle>)
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{
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handleIterable = handleIterable.ToArray();
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}
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// Temporarily release the tracking lock while we're running the action.
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Monitor.Exit(_tracking.TrackingLock);
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try
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{
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lock (_preActionLock)
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{
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_preAction?.Invoke(address, size);
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_preAction = null;
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}
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}
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finally
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{
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Monitor.Enter(_tracking.TrackingLock);
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}
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}
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if (write)
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{
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bool oldDirty = Dirty;
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Dirty = true;
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if (!oldDirty)
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{
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_onDirty?.Invoke();
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}
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Parent?.SignalWrite();
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}
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}
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/// <summary>
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/// Force this handle to be dirty, without reprotecting.
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/// </summary>
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public void ForceDirty()
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{
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Dirty = true;
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}
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/// <summary>
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/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
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/// </summary>
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public void Reprotect(bool asDirty = false)
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{
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if (_volatile) return;
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Dirty = asDirty;
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bool protectionChanged = false;
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lock (_tracking.TrackingLock)
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{
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foreach (VirtualRegion region in _regions)
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{
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protectionChanged |= region.UpdateProtection();
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}
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}
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if (!protectionChanged)
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{
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// Counteract the check count being incremented when this handle was forced dirty.
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// It doesn't count for protected write tracking.
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_checkCount--;
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}
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else if (!asDirty)
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{
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if (_checkCount > 0 && _checkCount < CheckCountForInfrequent)
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{
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if (++_volatileCount >= VolatileThreshold && _preAction == null)
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{
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_volatile = true;
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return;
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}
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}
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else
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{
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_volatileCount = 0;
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}
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_checkCount = 0;
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}
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}
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/// <summary>
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/// Register an action to perform when the tracked region is read or written.
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/// The action is automatically removed after it runs.
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/// </summary>
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/// <param name="action">Action to call on read or write</param>
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public void RegisterAction(RegionSignal action)
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{
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ClearVolatile();
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lock (_preActionLock)
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{
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RegionSignal lastAction = _preAction;
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_preAction = action;
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if (lastAction == null && action != lastAction)
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{
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lock (_tracking.TrackingLock)
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{
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foreach (VirtualRegion region in _regions)
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{
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region.UpdateProtection();
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}
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}
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}
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}
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}
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/// <summary>
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/// Register an action to perform when the region is written to.
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/// This action will not be removed when it is called - it is called each time the dirty flag is set.
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/// </summary>
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/// <param name="action">Action to call on dirty</param>
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public void RegisterDirtyEvent(Action action)
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{
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_onDirty += action;
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}
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/// <summary>
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/// Add a child virtual region to this handle.
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/// </summary>
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/// <param name="region">Virtual region to add as a child</param>
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internal void AddChild(VirtualRegion region)
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{
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_regions.Add(region);
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}
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/// <summary>
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/// Signal that this handle has been mapped or unmapped.
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/// </summary>
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/// <param name="mapped">True if the handle has been mapped, false if unmapped</param>
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internal void SignalMappingChanged(bool mapped)
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{
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if (Unmapped == mapped)
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{
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Unmapped = !mapped;
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if (Unmapped)
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{
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ClearVolatile();
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Dirty = false;
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}
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}
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}
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/// <summary>
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/// Check if this region overlaps with another.
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/// </summary>
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/// <param name="address">Base address</param>
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/// <param name="size">Size of the region</param>
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/// <returns>True if overlapping, false otherwise</returns>
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public bool OverlapsWith(ulong address, ulong size)
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{
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return Address < address + size && address < EndAddress;
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}
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/// <summary>
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/// Dispose the handle. Within the tracking lock, this removes references from virtual regions.
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/// </summary>
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public void Dispose()
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{
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if (_disposed)
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{
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throw new ObjectDisposedException(GetType().FullName);
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}
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_disposed = true;
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lock (_tracking.TrackingLock)
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{
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foreach (VirtualRegion region in _regions)
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{
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region.RemoveHandle(this);
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}
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}
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}
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}
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}
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