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Ryujinx/src/Ryujinx.Graphics.Device
jhorv 268c9aecf8
Texture loading: reduce memory allocations (#6623)
* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
2024-04-14 17:06:14 -03:00
..
DeviceMemoryManager.cs Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
DeviceState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IDeviceState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IDeviceStateWithContext.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ISynchronizationManager.cs Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
RwCallback.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Device.csproj Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
SizeCalculator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00