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Ryujinx/Ryujinx.Common/Logging/LogClass.cs
jduncanator d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00

47 lines
860 B
C#

namespace Ryujinx.Common.Logging
{
public enum LogClass
{
Application,
Audio,
Cpu,
Font,
Emulation,
Gpu,
Hid,
Kernel,
KernelIpc,
KernelScheduler,
KernelSvc,
Loader,
Service,
ServiceAcc,
ServiceAm,
ServiceApm,
ServiceAudio,
ServiceBsd,
ServiceCaps,
ServiceFriend,
ServiceFs,
ServiceHid,
ServiceIrs,
ServiceLdr,
ServiceLm,
ServiceMm,
ServiceNfp,
ServiceNifm,
ServiceNs,
ServiceNv,
ServicePctl,
ServicePl,
ServicePrepo,
ServicePsm,
ServiceSet,
ServiceSfdnsres,
ServiceSm,
ServiceSsl,
ServiceSss,
ServiceTime,
ServiceVi
}
}