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Ryujinx/Ryujinx.Graphics/Gpu
2018-04-13 22:42:55 -03:00
..
BlockLinearSwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
INvGpuEngine.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ISwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
LinearSwizzle.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
MacroInterpreter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NsGpu.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
NsGpuMemoryMgr.cs Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData 2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine3d.cs [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing 2018-04-13 22:42:55 -03:00
NvGpuEngine3dReg.cs [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing 2018-04-13 22:42:55 -03:00
NvGpuFifo.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuFifoMeth.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuMethod.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuPushBuffer.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
Texture.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
TextureFactory.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
TextureReader.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
TextureSwizzle.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00