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OpenGL
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Implement DepthWriteMask and add R16G16 (#425)
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2018-09-19 22:02:11 -03:00 |
Shader
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Fixup SSY (#424)
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2018-09-19 17:11:05 -03:00 |
EmbeddedResource.cs
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GalBlendEquation.cs
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GalBlendFactor.cs
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Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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2018-07-03 20:06:13 -03:00 |
GalClearBufferFlags.cs
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GalColorF.cs
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GalComparisonOp.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalCullFace.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalFrontFace.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalImage.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalImageFormat.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
GalIndexFormat.cs
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GalMemoryLayout.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalPipelineState.cs
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Implement DepthWriteMask and add R16G16 (#425)
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2018-09-19 22:02:11 -03:00 |
GalPrimitiveType.cs
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GalShaderType.cs
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GalStencilOp.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalSurfaceFormat.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalTextureFilter.cs
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GalTextureFormat.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalTextureMipFilter.cs
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GalTextureSampler.cs
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GalTextureSource.cs
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GalTextureType.cs
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Rendertarget attachments, texture and image changes (#358)
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2018-08-19 22:25:26 -03:00 |
GalTextureWrap.cs
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GalVertexAttrib.cs
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GalVertexAttribSize.cs
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GalVertexAttribType.cs
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GalZetaFormat.cs
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Rendertarget attachments, texture and image changes (#358)
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2018-08-19 22:25:26 -03:00 |
IGalConstBuffer.cs
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Low level graphics API prerequisites (#319)
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2018-08-10 01:09:40 -03:00 |
IGalMemory.cs
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IGalPipeline.cs
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Low level graphics API prerequisites (#319)
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2018-08-10 01:09:40 -03:00 |
IGalRasterizer.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
IGalRenderer.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
IGalRenderTarget.cs
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General improvements for GpuResourceManager (#421)
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2018-09-19 18:26:49 -03:00 |
IGalShader.cs
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Avoid querying and setting texture bindings in hot code (#376)
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2018-08-23 01:54:32 -03:00 |
IGalTexture.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
ShaderDeclInfo.cs
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Add partial support to the TEX.B shader instruction (#342)
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2018-08-13 18:22:09 -03:00 |
ShaderDumper.cs
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Implement Geometry shaders (#280)
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2018-07-19 02:33:27 -03:00 |
ShaderException.cs
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