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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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.. | ||
Configuration | ||
Motion | ||
Ui | ||
Updater | ||
_schema.json | ||
Config.json | ||
Program.cs | ||
Ryujinx.csproj | ||
Ryujinx.ico | ||
THIRDPARTY.md |