mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 15:22:02 +00:00
e21ebbf666
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0 * Refactoring * Add a config entry to enable or disable the reg load/store opt. * Remove unnecessary register state stores for calls when the callee is know * Rename IoType to VarType * Enable tier 0 while fixing some perf issues related to tier 0 * Small tweak -- Compile before adding to the cache, to avoid lags * Add required config entry
77 lines
No EOL
2 KiB
C#
77 lines
No EOL
2 KiB
C#
using ChocolArm64.State;
|
|
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
namespace ChocolArm64.Translation
|
|
{
|
|
class TranslatorQueue
|
|
{
|
|
private ConcurrentStack<TranslatorQueueItem>[] _translationQueue;
|
|
|
|
private ManualResetEvent _queueDataReceivedEvent;
|
|
|
|
private bool _signaled;
|
|
|
|
public TranslatorQueue()
|
|
{
|
|
_translationQueue = new ConcurrentStack<TranslatorQueueItem>[(int)TranslationTier.Count];
|
|
|
|
for (int prio = 0; prio < _translationQueue.Length; prio++)
|
|
{
|
|
_translationQueue[prio] = new ConcurrentStack<TranslatorQueueItem>();
|
|
}
|
|
|
|
_queueDataReceivedEvent = new ManualResetEvent(false);
|
|
}
|
|
|
|
public void Enqueue(long position, ExecutionMode mode, TranslationTier tier, bool isComplete)
|
|
{
|
|
TranslatorQueueItem item = new TranslatorQueueItem(position, mode, tier, isComplete);
|
|
|
|
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)tier];
|
|
|
|
queue.Push(item);
|
|
|
|
_queueDataReceivedEvent.Set();
|
|
}
|
|
|
|
public bool TryDequeue(out TranslatorQueueItem item)
|
|
{
|
|
for (int prio = 0; prio < _translationQueue.Length; prio++)
|
|
{
|
|
if (_translationQueue[prio].TryPop(out item))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
item = default(TranslatorQueueItem);
|
|
|
|
return false;
|
|
}
|
|
|
|
public void WaitForItems()
|
|
{
|
|
_queueDataReceivedEvent.WaitOne();
|
|
|
|
lock (_queueDataReceivedEvent)
|
|
{
|
|
if (!_signaled)
|
|
{
|
|
_queueDataReceivedEvent.Reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ForceSignal()
|
|
{
|
|
lock (_queueDataReceivedEvent)
|
|
{
|
|
_signaled = true;
|
|
|
|
_queueDataReceivedEvent.Set();
|
|
_queueDataReceivedEvent.Close();
|
|
}
|
|
}
|
|
}
|
|
} |