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Ryujinx/Ryujinx.HLE/HOS/Services/Arp/ApplicationLaunchProperty.cs
Ac_K 4c2d9ff3ff
HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00

43 lines
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1.4 KiB
C#

using LibHac.Ncm;
namespace Ryujinx.HLE.HOS.Services.Arp
{
class ApplicationLaunchProperty
{
public ulong TitleId;
public int Version;
public byte BaseGameStorageId;
public byte UpdateGameStorageId;
#pragma warning disable CS0649
public short Padding;
#pragma warning restore CS0649
public static ApplicationLaunchProperty Default
{
get
{
return new ApplicationLaunchProperty
{
TitleId = 0x00,
Version = 0x00,
BaseGameStorageId = (byte)StorageId.BuiltInSystem,
UpdateGameStorageId = (byte)StorageId.None
};
}
}
public static ApplicationLaunchProperty GetByPid(ServiceCtx context)
{
// TODO: Handle ApplicationLaunchProperty as array when pid will be supported and return the right item.
// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
return new ApplicationLaunchProperty
{
TitleId = context.Device.Processes.ActiveApplication.ProgramId,
Version = 0x00,
BaseGameStorageId = (byte)StorageId.BuiltInSystem,
UpdateGameStorageId = (byte)StorageId.None
};
}
}
}