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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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Buffer.cs | ||
BufferBounds.cs | ||
BufferCache.cs | ||
BufferCacheEntry.cs | ||
BufferManager.cs | ||
BufferMigration.cs | ||
BufferModifiedRangeList.cs | ||
BufferTextureBinding.cs | ||
CounterCache.cs | ||
GpuRegionHandle.cs | ||
IndexBuffer.cs | ||
MemoryManager.cs | ||
MultiRangeWritableBlock.cs | ||
PhysicalMemory.cs | ||
PteKind.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs |