1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2025-02-07 15:34:59 +00:00
Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 4dd77316f7
Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
..
DiskCache Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
HashTable Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
CachedShaderProgram.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuAccessor.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuAccessorBase.cs Shader: Bias textureGather instructions on AMD/Intel (#4703) 2023-04-22 18:02:39 -03:00
GpuAccessorState.cs
GpuChannelComputeState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuChannelPoolState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
ShaderCacheHashTable.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
ShaderCacheState.cs
ShaderCodeAccessor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderDumper.cs
ShaderDumpPaths.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs GPU: Use lazy checks for specialization state (#4004) 2022-12-04 18:41:17 +01:00
ShaderSpecializationState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
TransformFeedbackDescriptor.cs