1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-22 06:52:01 +00:00
Ryujinx/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs
Mary ab5d77c0c4
amadeus: Fix limiter correctness (#3126)
This fixes missing audio on Nintendo Switch Sports Online Play Test.
2022-02-16 21:38:45 +01:00

47 lines
1.7 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class LimiterState
{
public float[] DectectorAverage;
public float[] CompressionGain;
public float[] DelayedSampleBuffer;
public int[] DelayedSampleBufferPosition;
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
{
DectectorAverage = new float[parameter.ChannelCount];
CompressionGain = new float[parameter.ChannelCount];
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
DectectorAverage.AsSpan().Fill(0.0f);
CompressionGain.AsSpan().Fill(1.0f);
DelayedSampleBufferPosition.AsSpan().Fill(0);
DelayedSampleBuffer.AsSpan().Fill(0.0f);
UpdateParameter(ref parameter);
}
public void UpdateParameter(ref LimiterParameter parameter) {}
}
}