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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeFArithImm32.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

32 lines
No EOL
996 B
C#

using Ryujinx.Graphics.Shader.Instructions;
using System;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithImm32 : OpCodeAlu, IOpCodeFArith, IOpCodeImmF
{
public RoundingMode RoundingMode => RoundingMode.ToNearest;
public FPMultiplyScale Scale => FPMultiplyScale.None;
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
public float Immediate { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithImm32(emitter, address, opCode);
public OpCodeFArithImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
int imm = opCode.Extract(20, 32);
Immediate = BitConverter.Int32BitsToSingle(imm);
SetCondCode = opCode.Extract(52);
AbsoluteA = opCode.Extract(54);
FlushToZero = opCode.Extract(55);
Saturate = false;
}
}
}