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Ryujinx/Ryujinx.HLE/HOS/Tamper/CodeEmitters/KeyPressConditional.cs
Caian Benedicto 0c1ea1212a
Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine

* Implement Atmosphere opcodes 0, 4 and 9

* Add missing TamperCompilationException class

* Implement Atmosphere conditional and loop opcodes 1, 2 and 3

* Inplement input conditional opcode 8

* Add register store opcode A

* Implement extended pause/resume opcodes FF0 and FF1

* Implement extended log opcode FFF

* Implement extended register conditional opcode C0

* Refactor TamperProgram to an interface

* Moved Atmosphere classes to a separate subdirectory

* Fix OpProcCtrl class not setting process

* Implement extended register save/restore opcodes C1, C2 and C3

* Refactor code emitters to separate classes

* Supress memory access errors from the Tamper Machine

* Add debug information to tamper register and memory writes

* Add block stack check to Atmosphere Cheat compiler

* Add handheld input support to Tamper Machine

* Fix code styling

* Fix build id and cheat case mismatch

* Fix invalid immediate size selection

* Print build ids of the title

* Prevent Tamper Machine from change code regions

* Remove Atmosphere namespace

* Remove empty cheats from the list

* Prevent code modification without disabling the tampering

* Fix missing addressing mode in LoadRegisterWithMemory

* Fix wrong addressing in RegisterConditional

* Add name to the tamper machine thread

* Fix code styling
2021-03-27 15:12:05 +01:00

26 lines
908 B
C#

using Ryujinx.HLE.HOS.Tamper.Conditions;
namespace Ryujinx.HLE.HOS.Tamper.CodeEmitters
{
/// <summary>
/// Code type 8 enters or skips a conditional block based on whether a key combination is pressed.
/// </summary>
class KeyPressConditional
{
private const int InputMaskIndex = 1;
private const int InputMaskSize = 7;
public static ICondition Emit(byte[] instruction, CompilationContext context)
{
// 8kkkkkkk
// k: Keypad mask to check against, see below.
// Note that for multiple button combinations, the bitmasks should be ORd together.
// The Keypad Values are the direct output of hidKeysDown().
ulong inputMask = InstructionHelper.GetImmediate(instruction, InputMaskIndex, InputMaskSize);
return new InputMask((long)inputMask, context.PressedKeys);
}
}
}