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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
CodeEmitters | ||
Conditions | ||
Operations | ||
AtmosphereCompiler.cs | ||
AtmosphereProgram.cs | ||
CodeType.cs | ||
Comparison.cs | ||
CompilationContext.cs | ||
InstructionHelper.cs | ||
ITamperedProcess.cs | ||
ITamperProgram.cs | ||
MemoryHelper.cs | ||
MemoryRegion.cs | ||
OperationBlock.cs | ||
Parameter.cs | ||
Pointer.cs | ||
Register.cs | ||
TamperedKProcess.cs | ||
Value.cs |