mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 00:02:04 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
183 lines
5.2 KiB
C#
183 lines
5.2 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Common;
|
|
using System;
|
|
|
|
namespace Ryujinx.Audio.Backends.Common
|
|
{
|
|
/// <summary>
|
|
/// A ring buffer that grow if data written to it is too big to fit.
|
|
/// </summary>
|
|
public class DynamicRingBuffer
|
|
{
|
|
private const int RingBufferAlignment = 2048;
|
|
|
|
private object _lock = new object();
|
|
|
|
private byte[] _buffer;
|
|
private int _size;
|
|
private int _headOffset;
|
|
private int _tailOffset;
|
|
|
|
public int Length => _size;
|
|
|
|
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
|
|
{
|
|
_buffer = new byte[initialCapacity];
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
_size = 0;
|
|
_headOffset = 0;
|
|
_tailOffset = 0;
|
|
}
|
|
|
|
public void Clear(int size)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (size > _size)
|
|
{
|
|
size = _size;
|
|
}
|
|
|
|
if (size == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_headOffset = (_headOffset + size) % _buffer.Length;
|
|
_size -= size;
|
|
|
|
if (_size == 0)
|
|
{
|
|
_headOffset = 0;
|
|
_tailOffset = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetCapacityLocked(int capacity)
|
|
{
|
|
byte[] buffer = new byte[capacity];
|
|
|
|
if (_size > 0)
|
|
{
|
|
if (_headOffset < _tailOffset)
|
|
{
|
|
Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
|
|
Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
|
|
}
|
|
}
|
|
|
|
_buffer = buffer;
|
|
_headOffset = 0;
|
|
_tailOffset = _size;
|
|
}
|
|
|
|
|
|
public void Write<T>(T[] buffer, int index, int count)
|
|
{
|
|
if (count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
lock (_lock)
|
|
{
|
|
if ((_size + count) > _buffer.Length)
|
|
{
|
|
SetCapacityLocked(BitUtils.AlignUp(_size + count, RingBufferAlignment));
|
|
}
|
|
|
|
if (_headOffset < _tailOffset)
|
|
{
|
|
int tailLength = _buffer.Length - _tailOffset;
|
|
|
|
if (tailLength >= count)
|
|
{
|
|
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
|
|
Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
|
|
}
|
|
|
|
_size += count;
|
|
_tailOffset = (_tailOffset + count) % _buffer.Length;
|
|
}
|
|
}
|
|
|
|
public int Read<T>(T[] buffer, int index, int count)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (count > _size)
|
|
{
|
|
count = _size;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (_headOffset < _tailOffset)
|
|
{
|
|
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
|
|
}
|
|
else
|
|
{
|
|
int tailLength = _buffer.Length - _headOffset;
|
|
|
|
if (tailLength >= count)
|
|
{
|
|
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
|
|
Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
|
|
}
|
|
}
|
|
|
|
_size -= count;
|
|
_headOffset = (_headOffset + count) % _buffer.Length;
|
|
|
|
if (_size == 0)
|
|
{
|
|
_headOffset = 0;
|
|
_tailOffset = 0;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
}
|
|
}
|
|
}
|