mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 01:02:01 +00:00
644de99e86
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Waits for the GPU to be idle.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void WaitForIdle(GpuState state, int argument)
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{
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PerformDeferredDraws();
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_context.Renderer.Pipeline.Barrier();
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}
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/// <summary>
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/// Send macro code/data to the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void SendMacroCodeData(GpuState state, int argument)
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{
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int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
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_context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
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state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
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}
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/// <summary>
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/// Bind a macro index to a position for the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void BindMacro(GpuState state, int argument)
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{
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int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
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_context.Fifo.BindMacro(macroBindingIndex++, argument);
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state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
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}
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public void SetMmeShadowRamControl(GpuState state, int argument)
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{
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_context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
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}
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/// <summary>
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/// Apply a fence operation on a syncpoint.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void FenceAction(GpuState state, int argument)
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{
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uint threshold = state.Get<uint>(MethodOffset.FenceValue);
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FenceActionOperation operation = (FenceActionOperation)(argument & 1);
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uint syncpointId = (uint)(argument >> 8) & 0xFF;
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if (operation == FenceActionOperation.Acquire)
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{
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_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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}
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else if (operation == FenceActionOperation.Increment)
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{
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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}
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}
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