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Ryujinx/Ryujinx.HLE/HOS/Services/FspSrv/IFileSystemProxy.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

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2.1 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Logging;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.FspSrv
{
class IFileSystemProxy : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IFileSystemProxy()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 1, SetCurrentProcess },
{ 18, OpenSdCardFileSystem },
{ 22, CreateSaveDataFileSystem },
{ 51, OpenSaveDataFileSystem },
{ 200, OpenDataStorageByCurrentProcess },
{ 203, OpenPatchDataStorageByCurrentProcess },
{ 1005, GetGlobalAccessLogMode }
};
}
public long SetCurrentProcess(ServiceCtx Context)
{
return 0;
}
public long OpenSdCardFileSystem(ServiceCtx Context)
{
MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetSdCardPath()));
return 0;
}
public long CreateSaveDataFileSystem(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceFs, "Stubbed.");
return 0;
}
public long OpenSaveDataFileSystem(ServiceCtx Context)
{
MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavesPath()));
return 0;
}
public long OpenDataStorageByCurrentProcess(ServiceCtx Context)
{
MakeObject(Context, new IStorage(Context.Device.FileSystem.RomFs));
return 0;
}
public long OpenPatchDataStorageByCurrentProcess(ServiceCtx Context)
{
MakeObject(Context, new IStorage(Context.Device.FileSystem.RomFs));
return 0;
}
public long GetGlobalAccessLogMode(ServiceCtx Context)
{
Context.ResponseData.Write(0);
return 0;
}
}
}